Hi,
I'm creating a very weak summonable champion which will have the purpose of holding your spare items. Right now this is rather crude, this is a modified Janusk. There are 2 problems though. First one, I can't lower the cost under 30 mana, second one, even if tagged as champion, he can't exchange or buy items. Perhaps I removed some important infos I thought they were not needed (like the blood?)
Spell:
<SpellDef InternalName="SummonIntendant">
<DisplayName>Call Vault Intendant</DisplayName>
<Description>Call the Kingdom (or Empire) Vault Intendant, which is able to hold for you all your spare items.</Description>
<Image>M_WargFamiliar_Card.png</Image>
<IconFG>T_SummonFamiliar_Icon.png</IconFG>
<IconColor>222,32,224</IconColor>
<CanStack>0</CanStack>
<SpellBookSortCategory>Summon</SpellBookSortCategory>
<SpellBookSortSubCategory>Summon</SpellBookSortSubCategory>
<SpellType>Strategic</SpellType>
<SpellClass>Defensive</SpellClass>
<SpellSubClass>Summon</SpellSubClass>
<SpellTargetType>Self</SpellTargetType>
<CasterMustBeSov>1</CasterMustBeSov>
<AutoUnlock>1</AutoUnlock>
<Range>0</Range>
<SpellResourceCost>
<Resource>Mana</Resource>
<Amount>-20</Amount>
</SpellResourceCost>
<GameModifier>
<ModType>Unit</ModType>
<Attribute>SummonUnit</Attribute>
<UnitClass>Kingdom_Intendant</UnitClass>
<Duration>-1</Duration>
<Value>1</Value>
</GameModifier>
<AIData AIPersonality="AI_General">
<AIPriority>0</AIPriority>
</AIData>
<HitSoundFX>Spell_SummonFamiliar_01</HitSoundFX>
<SpellDefEffect>
<EffectName>S_SummonEarthElemental_Particle</EffectName>
<LocalPosition>0,0,0</LocalPosition>
<EffectScale>0.5</EffectScale>
<EffectDelay>0</EffectDelay>
<SnapToTerrain>1</SnapToTerrain>
</SpellDefEffect>
</SpellDef>
Champion:
<UnitType InternalName="Kingdom_Intendant">
<DisplayName>Champion</DisplayName>
<UnitDisplayName>Vault Intendant</UnitDisplayName>
<Class>Adventurer</Class>
<Allegiance>Kingdom</Allegiance>
<CreatureType>Champion</CreatureType>
<RaceType>Race_Type_Altarians</RaceType>
<Unique>1</Unique>
<CanBeDesigned>0</CanBeDesigned>
<Gender>Male</Gender>
<WageOverride>0</WageOverride>
<IsNPC>1</IsNPC>
<IsChampion>1</IsChampion>
<IsSovereign>0</IsSovereign>
<LevelMilestone InternalName="L1">
<Level>1</Level>
<UnitStat_Accuracy>10</UnitStat_Accuracy>
<UnitStat_CombatSpeed>10</UnitStat_CombatSpeed>
<UnitStat_ChanceToCrit>0</UnitStat_ChanceToCrit>
<UnitStat_HitPoints>5</UnitStat_HitPoints>
</LevelMilestone>
<Equipment>Peasant_Pants_ID1</Equipment>
<Equipment>K_Male_Head_03</Equipment>
<Equipment>Wizard_Beard</Equipment>
<Equipment>Noble_Cloak_ID2</Equipment>
<Equipment>Sovereign_Short_Hair_04</Equipment>
<Quote>I'll keep watch on your war chest.</Quote>
<NPCRecruitmentText>I'll keep watch on your war chest, go safely.</NPCRecruitmentText>
<Backstory>I'll keep watch on your war chest, go safely.</Backstory>
<AnimationPack>MaleSovereignAnimationPack</AnimationPack>
<BattleAnimationBehavior>Melee</BattleAnimationBehavior>
<ClothMapScale>1.6</ClothMapScale>
<ClothPoseIndex>15</ClothPoseIndex>
<Color_Clothing1>120,25,20,255</Color_Clothing1>
<Color_Clothing2>78,60,55,255</Color_Clothing2>
<Color_Hair>102,44,24,255</Color_Hair>
<Color_Metal>145,145,145,255</Color_Metal>
<Color_Skin>229,165,99,255</Color_Skin>
<CutSceneDataPack>DefaultUnitCutscenePack</CutSceneDataPack>
<EyeTexture>gfx\eyes\blinks\eyeblink_m2_grayblue.png</EyeTexture>
<InfoCardBackground>BG_KingdomRugged</InfoCardBackground>
<ModelPath>Gfx\HKB\Units\K_Male_Mesh_01.hkb</ModelPath>
<ModelScale>1</ModelScale>
<MovingSFX>TEMP_KnightMarching1</MovingSFX>
<OnHitParticleName>Bloody_OnHit</OnHitParticleName>
<SkeletonPath>Gfx\HKB\Units\K_Male_Skeleton_01.hkb</SkeletonPath>
<SoundPack>SoundPack_Generic_Male</SoundPack>
<TacticalModelScale>1.5</TacticalModelScale>
<Texture_Eyes>gfx\eyes\blinks\eyeblink_m2_grayblue.png</Texture_Eyes>
<Texture_Skin>K_Male_beard_Texture_01.png</Texture_Skin>
<UnitModelType>KingdomMale</UnitModelType>
</UnitType>