My thinking is that changes should be kept as simple as possible. First of all, since the game treats all horses as warmounts , I would run with that accordingly.
All mounts (horses and wargs) should have an additional 20-30 labor cost for units and a 2 Gildar/turn wages cost (reflecting expenses like fodder, grooming etc.)
I would assume that all Soverigns and Champions would have the skill to ride horses and fight mounted for game purposes.
As for as roles go, I suggest the following:
Wargs act basically as a fast mounted close combat unit; they rush in close and maul enemy units, striking quickly. Wargs however are not as strong as horses so they have less HP than horses; however they incur no penalty for dodging since they are built lower and are more aggressive.
Horses would have either two roles: as heavy cavalry, designed for shock/charge attacks or as light cavalry; horse archers/mages. Heavy Cavalry would have heavy armor and weapons with barding for the horses, also with bonuses like charge etc. Light Cavalry would have light armor, weapons like bows, staffs etc. and generally act as skirmishers, shooting at enemy units from a distance and avoiding close combat. Horses should give more HP than Wargs but incur a -10 penalty to dodge (bigger target).
What do you think?