I will have to see what I can work out for mounted units for cost wise. Graphic wise I am very limited in mod regards to what is already in game and barely at that. Still I agree that there should be a tertiary mounted horse unit. The problem with this is that you also have to consider wargs and where do they fit in as both empire and kingdoms can use either so wargs need to fit somewhere in the equation.
so something like te following for progression wise:
Riding Horse ==> Light Warhorse ==> Wargs ==> Heavy Warhorse ==> Random awarded mounts.
Riding horses = +1 to movement and +10 to hit points
Light Warhorse = +2 to movement and +15 to hit points
Warg = +1 to movement, +2 to speed, +20 hit points
Heavy Warhorse = +2 to movement, +1 to speed, +25 to hit points
and so on......
These are totally arbitrary numbers.
Also should riding a horse increase your dodge or not?
The additional hit points represent the ability of the mount to shield a unit but should they also have dodge or not or should it be reduced from where it currently is?
My subjective opinion is slightly different but along the same path. If you're adding hit points, I don't think you should get the dodge too. In melee reduces short range mobility (i.e. dodge)., and in ranged you're a bigger target. Since you can't get unhorsed as someone else mentioned, you might actually get hit MORE.
Riding horses = +4 to movement and +0 to hit points and -5 dodge
= 120 gold to purchase, +1 gold/turn upkeep, (per unit), 2 turns of production
Light Warhorse = +4 to movement and +10 to hit points +3 to attack and +1 speed and -5 dodge
= 200 gold to purchase, +3 gold/turn upkeep (per unit), 4 turns of production, special building required
Warg = +2 to movement, +2 to speed, +15 hit points and -0 to dodge (thinking wargs are agile, i.e. +2 speed)
= 175 gold to purchase, +2 gold/turn upkeep (per unit), 3 turns of production
Heavy Warhorse = +3 to movement, +1 to speed, +30 to hit points, +5 to attack and -10 dodge
= 300 gold to purchase, +5 gold/turn upkeep (per unit), 5 turns of production, special building required (maybe limit to 4 troops in a unit?)
For all mounted:
Special trait required - "mounted training"
Create new weapons - Light lance and Heavy Lance - only useable by troops with "mounted training" and a warhorse. Light for light, Heavy for heavy. Heavy piercing damage, 2h, (either knockback or # of tiles traveled = multiplier/addition on damage)
Limited weapon list - No daggers, longbows - possibly other limitations.
If a 4 troop of heavy warhorses cost +5 turns of production, a special building and 20!!! gold per turn, is it worth it? Heavy lance could go with a mulitiplier - with the idea that a troop of heavy knights knocks out an enemy on first turn.
I think personally I would usually go with pure mobility - riding horse and light warhorse. Not sure if that kills the whole idea then 