At the moment I am assuming that Dodge only effects melee attacks and Ranged Dodge only effects physical ranged attacks. However - I could be wrong and Dodge could also potentially add to a unit's ability to dodge a physical ranged attack.
I ask this because I'm presently juggling with weapon balance and want to make each weapon very distinct yet also with realistic flavour (maces have armour penetration, swords are versatile offensive & defensive weapons, shortbows are faster to shoot than longbows but don't have nearly half as much stopping power - etc.). I want to make it so the way swords can be used defensively is reflected in their statistics by giving them a dodge bonus (which is essentially a parry bonus), but I don't want that bonus to also give the swordsman a ranged dodge bonus.
That being said, is there a modifier for "against mounted/large opponents"? I feel the dodge bonus offered by a sword shouldn't grant the soldier that benefit against a mounted foe (perhaps some benefit still but not as much as it would against fellow infantry). At the same time a soldier isn't going to be able to parry a dragon's tail or a giant's club. Not to mention if one does exist it would mean spears can be average in combating infantry but also very effective against cavalry - especially pikes - or increasingly accurate against giant creatures.
Any help would be appreciated.