1. Several quest units (especially pioneers) appear with corrupted portaits. Usually with a thick black line down the middle
2. AI can build settlements on top of outposts and resources. In at least one instance, I have seen them build an outpost on an iron deposit, then build a village on top of the outpost.
3. [feature missing] there is no feedback of any sort for outpost upgrades UNLESS that outpost is inside a city's border. To a lesser extent, this also applies to remote resources when first claimed.
4. A quest claims to give a 'confusion' spell. It does not appear to exist?
5. I have seen, on occasion, several outpost buildings complete simultaneously, even though the queue claimed 5 turns.
6. I have experienced units in tactical battle unable to move unless able to advance to attack. This seemed to get very bad with multiple tireless march spells active.
7. [feature annoyance?] weapon and armour auto-upgrades do not have an option gor magic/no magic, and incineration staff upgrades to hailstone staff. Ice staff does not upgrade. Leather Armour can also auto-upgrade to Monks's Robe if leggings are not selected.
8. [possible bug or feature?] occasionally through sphere of influence expansion/placing outposts, habitable spaces spring into being.
9. Capitar ability 'Experienced' is flakey. I'm not sure if it does not work at all or does not stack properly with 'Veteran'
10. [possible bug or feature?] roads do not redraw to captured outposts
11. Movement points incorrectly calculated for 2 turns when merging armies with bonus movement/different movement
12. Imperium Domain rivers are drawn, but do not exist. Show as plains.
13. Ophidians remain immune to 'Stun' Skill
14. Custom faction: Altarians + Empire, Tarth + Empire = Sion design option not present, but can still edit base model.
15. Treasury Vault no longer appears in the Income tooltip, now only appears in the city that it is built in as base income
16. Mantle of Oceans spell, and possibly others, can appear if two champions possess one side of spell each (witnesses with Sovereign with Water2, Champion with Life2)
17. Late in game, influence borders can partially or completely disappear.
18. [possible bug or feature?] World Achievements. You need only to lay a base for them to prevent anyone else from building it. You could theoretically postpone build indefinitely and deny anyone else the chance.
19. Giant Centipede Demon only ever attacks once, then just seems to move back and forth. Giant Stone Turtle Demon occasionally appears as a skrill
20. [was in beta, but is not in release] Grocery chain buildings to not show food gains in building preview. Will show in all towns the turn after it is built. Growth will not re-register in stagnant towns until the next turn.
21. Cities can register as no growth due to lack of food even with +400 showing.
22. [Uncommon] auto-pathing selects a route to an adjacent tile to travel to the far edge of the map.