Omnimmotus I missed the part where you asked for a mesh. I'll post it here, but if you have maya can i send it using that instead? The conversion process is far from perfect to get it to max.Then you can convert it how you want it for max.
Either way would work, or both. I have access to both Max and Maya. Having the Maya files might be best so I can try multiple routes to conversion, and always go back to the clean and functional source. If you've any idea what route might be best to take in converting between programs under these circumstances, I'd appreciate any advice.
Quoting Omnimmotus, reply 8I'm shocked that there's any limit to people taking an interest, haha.
I just looked up 3dsMax online -- is it really $3600? If you need it to modify this stuff, the cost could be the biggest roadblock for folks.
So, if folks did want to start modding this stuff, what software do they need and how much will it cost them?
The companies making software like 3DS Max make their software easier to acquire for students, as you're likely to stick with (and buy later versions) of the software you learn with.
Besides that, being employed at the right place can help, but that's obviously pretty limited in openings. Having friends who own the software can help as they may be willing to share it with you. Not sure about the legality of that, but it's fairly harmless so long as you are only using it for hobby purposes, or buy the software at a later date, probably a more recent version.
And then, of course, there's software piracy. My feelings on that are somewhat neutral: most of the people pirating it lack the money to buy it, are only going to be using it for non-profit hobby purposes, and may buy the product at a later date if they become more serious. But piracy is a topic we will avoid. If you want the software, buy it or acquire it through things like student promotions.
Also, as Heavenfall pointed out, Blender serves as a free alternative. I learned on 3DS Max, though, so it's the only program I really feel comfortable using.