Was working on Talents and what not so wanted to do a Medic type Talent that gives a Heal spell that will work for either side about the same strength as the Life heal but more costly mana wise (so yeah for a Kingdom player the Life Spell is still the way to go but as I said this will be unlocked via a talent so if you dont wanna take Life you pay more mana to use it)
So anyways.. I dug out the Heal spell code, copy and pasted it to a empty file to look at it. I am seeing the calculation for the Life Shards...
<Calculate InternalName="Calc" ValueOwner="CastingUnit">
<Expression><![CDATA[[UnitOwner_GetNumLifeShards] * 2]]></Expression>
</Calculate>
<Calculate InternalName="Value">
<Expression><![CDATA[[Calc] + 4]]></Expression>
</Calculate>
<Calculate InternalName="ValueForFormattedDescription">
<Expression><![CDATA[[Calc] + 4]]></Expression>
now is it as simple as addint another Expression line telling it to GetNumDeathShards?
or do i need to change something else?