I am trying to create a ring for heroes to wear that gives the player +1 Influence per Season. The result of my below code displays correctly in the game, but the Influence resource does not show the ring/hero and the influence is not added.
The only part that is different than from the improvements that have Influence as a yield is that I didn't include the <UpgradeComparisonID>1</UpgradeComparisonID>, since an item isn't supposed to mess with upgrades.
Any ideas? Thanks!
PS: Is the "Elemental Editor" for creating XML files (see the comment in the game's files) available somewhere or do all of you do your XML modding with a fancy text editor like Notepad++?
<GameModifier>
<ModType>Resource</ModType>
<Attribute>DiplomaticCapital</Attribute>
<Value>1</Value>
<PerTurn>1</PerTurn>
<Provides>+1 Influence per Season</Provides>
</GameModifier>