Some issues I have. Nothing very serious.
I don't like combining the robes and chest armor paths, it was great when they were separate.
Militia using magic weapons? I thought this was taken out? I don't mind buffing Militia, but I would like it to make sense. My unarmored little scrubs with Magic swords seems strange.
Sometimes when I design a unit, I design it so some parts of their armor is not going to upgrade, but some do. Often, I make a grunt type troops where only their shield is upgraded. I wish that when I had the option to upgrade an already built unit, it would follow how I designed it.
Units seem very attached to their leaders. If I put an army into a city, and then try to take a unit that was in that army out of the city, it will turn around and reenter the city. If I take out the champion that was it's commander and send him away...every unit that use to be in his army will try and follow him if I move them out of their city. It's annoying as shit.
Sometimes when I conquer a city, not all my troops will enter, they stay outside the city, and not even grouped together, all on top of each other in their own armies, just waiting to be murdered one by one and not helping with city defence.
When a city is attacked twice in the same turn, on the second turn, there are no defenders. So even if you didn't lose a single militia in the first battle, they don't fight the second. Like they are union workers...
Also, if I take the big Gilden ability, Master Smiths. I gain the Golem shield, which no one but a Golem or a Jugg could really ever use, with it weighing 45 and lose access to the tower shield. I don't think the Golem shield should be tied with this trait, as it's useless to almost every race, and it shouldn't make you lose access to the Tower Shield.
Also, since the beta, I have seen 0 random events in 30 hours of play. And the setting is on it's highest. Maybe just bad luck, but seems unlikely.