Auto path does not seem to account for roads that i built with administrator.
Oh and stunned units can counter-attack?
Only "Kidnappers" quest from quest maps, and no pioneers when completing that quest. But think that has been reported before, just confirming.
And an AI issue in tactical combat, not a bug, but still a problem. The problem is kiting the AI's units where they always seem to move just within move-to-attack reach of my closest unit. So then i move that unit one step back, and continue like that each of us moving one step at the time until the end of the map. If I then have some ranged units backing up the kiter, all battles agaist melee units becomes way too easy.
Otherwise, lovely game. Very good even with my expectations from FFH.