Tech Tree . xml
?xml version="1.0" encoding="utf-8"?>
<!-- Created with the Elemental Editor -->
<!-- TechTree_Amarian.xml -->
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<TechTrees>
<TechTree InternalName="TechTree_Amarian">
<DisplayName>The Knowledge of the Amarian Race</DisplayName>
<Category>Civilization</Category>
<Tech>Dwellings</Tech>
<Tech>Administration</Tech>
<Tech>Agriculture</Tech>
<Tech>Alliances</Tech>
<Tech>Animal_Husbandry</Tech>
<Tech>Civics</Tech>
<Tech>Company</Tech>
<Tech>Construction</Tech>
<Tech>Cooperation</Tech>
<Tech>Craftsmanship</Tech>
<Tech>Dance_with_Dragons</Tech>
<Tech>Economics</Tech>
<Tech>Education</Tech>
<Tech>Entertainment</Tech>
<Tech>Guilds</Tech>
<Tech>Higher_Education</Tech>
<Tech>King_Of_The_Wastes</Tech>
<Tech>Knowledge</Tech>
<Tech>Literacy</Tech>
<Tech>Logistics</Tech>
<Tech>Mining</Tech>
<Tech>Refined_Agriculture</Tech>
<Tech>Refined_Diplomacy</Tech>
<Tech>Refined_Economics</Tech>
<Tech>Refined_Education</Tech>
<Tech>Refined_Production</Tech>
<Tech>Restoration</Tech>
<Tech>Trading</Tech>
<Tech>Wildland_Allies</Tech>
<Category>Warfare</Category>
<Tech>Advanced_Archery</Tech>
<Tech>Archery</Tech>
<Tech>Armor</Tech>
<Tech>Blacksmithing</Tech>
<Tech>Drills</Tech>
<Tech>Heavy_Armor</Tech>
<Tech>Juggernauts</Tech>
<Tech>Leatherworking</Tech>
<Tech>Longbows</Tech>
<Tech>Mounted_Warfare</Tech>
<Tech>Refined_Training</Tech>
<Tech>Siege_Weapons</Tech>
<Tech>Training</Tech>
<Tech>War_Colleges</Tech>
<Tech>Warg_Riding</Tech>
<Tech>Weaponry</Tech>
<Tech>Weapons_Of_War</Tech>
<Tech>Weaponsmithing</Tech>
<Category>Magic</Category>
<Tech>Arcane_Apparel</Tech>
<Tech>Arcane_Armor</Tech>
<Tech>Arcane_Mastery</Tech>
<Tech>Arcane_Weapons</Tech>
<Tech>Black_Quire</Tech>
<Tech>Book_Of_Flames</Tech>
<Tech>Book_Of_Frost</Tech>
<Tech>Book_Of_Mastery</Tech>
<Tech>Book_Of_Stones</Tech>
<Tech>Book_Of_Winds</Tech>
<Tech>Breons_Letters</Tech>
<Tech>Charms</Tech>
<Tech>Enchantment</Tech>
<Tech>Ereogs_Journal</Tech>
<Tech>Glyph_Stones</Tech>
<Tech>Henchmen</Tech>
<Tech>Magical_Forging</Tech>
<Tech>Recruiting</Tech>
<Tech>Refined_Arcana</Tech>
<Tech>Refined_Attack</Tech>
<Tech>Refined_Defense</Tech>
<Tech>Rituals</Tech>
<Tech>Shard_Harvesting</Tech>
<Tech>Immortal_Codex</Tech>
<Tech>SionTemple</Tech>
<Tech>Sorcery</Tech>
<Tech>Spellbooks</Tech>
<Tech>Third_Book_Of_The_Magi</Tech>
</TechTree>
</TechTrees>
Mynewtech.xml
<Container>
<TechDef InternalName="Dwellings">
<DisplayName>Dwellings</DisplayName>
<Description>Research in this area allows the beginning of home building for a civilization.</Description>
<AdviceText>For early house building.</AdviceText>
<Image>Tech_Civics.png</Image>
<Color>60,138,25</Color>
<HotColor>146,255,49</HotColor>
<Cost>10</Cost>
<Rarity>100</Rarity>
<Category>Civilization</Category>
<Infinite>0</Infinite>
<AppearanceChance>100</AppearanceChance>
<AIData AIPersonality="AI_General">
<AIPriority>100</AIPriority>
<AITradeToGetValue>75</AITradeToGetValue>
<AITradeOutValue>90</AITradeOutValue>
<AIAtWarMultiplier>1</AIAtWarMultiplier>
<AIEarlyBuildUpMultiplier>5</AIEarlyBuildUpMultiplier>
</AIData>
</TechDef>
</Container>
Techmodify.xml
<TechDef InternalName="Civics">
<DisplayName>Civics</DisplayName>
<Description>Research in this area allows you to construct the Inn improvement; Kingdom players will be able to construct Hedge Walls, Empire players Wooden Walls. Both will learn to balance the needs of their citizens against their larger strategic goals. In ancient Coriopolis, all citizens were required to contribute one-tenth of their earnings to the city coffers, to be distributed as the Great Council saw fit.</Description>
<AdviceText>Rushing production is a valuable tool when your coffers are full and you need a unit or improvement quickly.</AdviceText>
<Image>Tech_Civics.png</Image>
<Color>60,138,25</Color>
<HotColor>146,255,49</HotColor>
<Cost>10</Cost>
<Rarity>100</Rarity>
<Category>Civilization</Category>
<Infinite>0</Infinite>
<AppearanceChance>100</AppearanceChance>
<GameModifier>
<ModType>Player</ModType>
<Attribute>UnlockCityAction</Attribute>
<StrVal>RushProduction</StrVal>
<Icon>Consumption_Icon.png</Icon>
<Provides>Can Rush Production</Provides>
</GameModifier>
<GameModifier>
<ModType>Player</ModType>
<Attribute>AbilityBonus</Attribute>
<StrVal>A_FactionPrestige</StrVal>
<Value>1</Value>
<Provides>+1 Faction Prestige</Provides>
</GameModifier>
<Prereq>
<Type>Tech</Type>
<Attribute>Dwellings</Attribute>
</Prereq>
<AIData AIPersonality="AI_General">
<AIPriority>100</AIPriority>
<AITradeToGetValue>75</AITradeToGetValue>
<AITradeOutValue>90</AITradeOutValue>
<AIAtWarMultiplier>1</AIAtWarMultiplier>
<AIEarlyBuildUpMultiplier>5</AIEarlyBuildUpMultiplier>
</AIData>
</TechDef>