True enough just trying to make sure that gloves and helms don't become obsolete by removing (reducing) their armor values and shifting their values to the "suit" of armor.
Also is it possible to re introduce elementium back into the game as an option to blending crystal and metal for what I am trying to do for Champion's armor.
Bascially
Normal ==> Masterwork / Crystal ==> Champion's (Elementium)
I am still not totally sold on making armor out of crystal but the way I have it built now is the closest to the spirit of the game.
I would rather it be set up something like
Normal ==> Masterwork ==> Minor Enchanted Armor ==> Champion's Armor
With potentially a 5th tier in there for Major Enchantment, I am not fond of the whole armor gets bonuses that get stronger as the character levels, I personally think that armor and weapons should stay static but the individual gets better at using them, like you said, traits.
Anyways that's what I was wondering.