You can determine traits and equipment for those champions.
<UnitType InternalName="Champion_Donya">
<DisplayName>Champion</DisplayName>
<UnitDisplayName>Donya</UnitDisplayName>
<Class>Adventurer</Class>
<Allegiance>Empire</Allegiance>
<CreatureType>Champion</CreatureType>
<RaceType>Race_Type_Krax</RaceType>
<Unique>1</Unique>
<CanBeDesigned>0</CanBeDesigned>
<Gender>Female</Gender>
<WageOverride>1</WageOverride>
<IsNPC>1</IsNPC>
<IsChampion>1</IsChampion>
<IsSovereign>0</IsSovereign>
<SpawnRating>1</SpawnRating>
<NPCSpawnLikelihood>100</NPCSpawnLikelihood>
<GameModifier>
<ModType>Resource</ModType>
<Attribute>Unrest</Attribute>
<Value>-5</Value>
<Provides>-5% Unrest in the city this unit is in</Provides>
</GameModifier>
<LevelMilestone InternalName="L1">
<Level>1</Level>
<UnitStat_Accuracy>75</UnitStat_Accuracy>
<UnitStat_CombatSpeed>22</UnitStat_CombatSpeed>
<UnitStat_ChanceToCrit>1</UnitStat_ChanceToCrit>
<UnitStat_HitPoints>15</UnitStat_HitPoints>
</LevelMilestone>
<SelectedAbilityBonusOption>Blood_Krax</SelectedAbilityBonusOption>
<SelectedAbilityBonusOption>Death1</SelectedAbilityBonusOption>
<SelectedAbilityBonusOption>VitalStrike1</SelectedAbilityBonusOption>
<AutoCreateEquipment>Dagger</AutoCreateEquipment>
<Equipment>K_Female_Head_03</Equipment>
<Equipment>TightBoots_Dark</Equipment>
<Equipment>Kraxis_Dress2_Light_Flipped</Equipment>
<Equipment>Spouse_FemaleBasicHair</Equipment>
<Treasure>
<Liklihood>100</Liklihood>
<GameModifier>
<ModType>Resource</ModType>
<Attribute>Gold</Attribute>
<Value>10</Value>
</GameModifier>
</Treasure>
<Quote>The world is a grave and we are its victims.</Quote>
<NPCRecruitmentText>I do not deny it, friend. I am in need of money. %d gildar buys you my service, and my thanks, and my loyalty.</NPCRecruitmentText>
<Backstory>I do not seek sympathy; I seek gildar. I seek food. I seek purpose in my life once more; I seek to be of service. But since you ask... I will tell you my tale. It is a familiar enough story, I suppose. My husband... he was a good man, but weak. He drank, he gambled, he lost our money... a merchant came to our house, we could not pay, and so this merchant asked our daughter in exchange for forgiveness of our debt. I killed him, and then... I had to leave, of course. But before I did... I killed my husband as well, because he would have done the same thing again. </Backstory>
<AnimationPack>FemaleSovereignAnimationPack</AnimationPack>
<BattleAnimationBehavior>Melee</BattleAnimationBehavior>
<ClothMapScale>1.6</ClothMapScale>
<ClothPoseIndex>0</ClothPoseIndex>
<Color_Clothing1>150,100,50,255</Color_Clothing1>
<Color_Clothing2>40,35,30,255</Color_Clothing2>
<Color_Hair>47,37,52,255</Color_Hair>
<Color_Metal>100,100,110,255</Color_Metal>
<Color_Skin>208,163,128,255</Color_Skin>
<CutSceneDataPack>DefaultUnitCutscenePack</CutSceneDataPack>
<EyeTexture>gfx\eyes\blinks\eyeblink_f3_grn.png</EyeTexture>
<InfoCardBackground>BG_EmpireHills</InfoCardBackground>
<ModelPath>Gfx\HKB\Units\K_Female_Mesh_01.hkb</ModelPath>
<ModelScale>1</ModelScale>
<MovingSFX>TEMP_KnightMarching1</MovingSFX>
<OnHitParticleName>Bloody_OnHit</OnHitParticleName>
<SkeletonPath>Gfx\HKB\Units\K_Male_Skeleton_01.hkb</SkeletonPath>
<SoundPack>SoundPack_Generic_Female</SoundPack>
<TacticalModelScale>1.5</TacticalModelScale>
<Texture_Eyes>gfx\eyes\blinks\eyeblink_f3_grn.png</Texture_Eyes>
<Texture_Skin>K_Female_Fallen_Texture_01.png</Texture_Skin>
<UnitModelType>EmpireFemale</UnitModelType>
</UnitType>