Recently i realized a new bug started to pop up, it showed first time in a last version before release. In my actual game (ridiculous-ridiculous) there are places, like forests that are far from my cities, that shows no fertile ground, and no city can be build there. However, if i build a outpost in a middle of it, suddenly it reveals sites good for building a city! In my present game I have found already three spots like that, visible only after outpost.
I am not sure if butcherman got nerfed, but description shows that he should grow (after killing enemies) till 9 units, but he will not. Maximum is 5. Not to mention, that growing in number works erratically, sometimes only after a battle, sometimes during a battle you can see that a new unit appear. Once you are taking damage, however, it all gets screwed up ... Sometimes butcherman gets healed, sometimes grows in number ...
Please, stop putting pioneers in the front line of troops during tactical battle.
I still do not know what's the point of having tactical spell of summoning earth elemental. Tactical costs as much mana as strategical, and if you cast strategical you cannot cast tactical to summon the second. In my opinion you should be able to summon more than just one during tactical battle, with a condition that each summon increase mana cost by 50%.
I had also hard to pinpoint bugs: saving/loading is still chaotic, and i had a mysterious quest where some windows just popped up at the beginning of a turn (random event?) and i got a band of archers, heavy magic relaying enemy AI are still easily destroy by auto-resolve, moving a building in a city production list does not refresh on global map till next turn, spell curse of dirge of ceresa sometimes does nothing ...
I am not sure if it is a bug: if my sov dies during a battle, but a battle is won, nothing happens and he is still with group having like 13-20hp.