Been meaning to post this forever. At the end of wherever you set an auto-path destination, instead of going to that unit, it cancels the balance of the movement. For instance, at the end of the path, I should have say 1/2 movement points left, the game now sets that to zero once you reach that destination, and without pre-shown routes, we'll never know how to plan properly to not burn up multiple movement points on a long distance travel.