I've gritted and bared it through a number of grammatical faux pas, but like nails on a chalkboard, eventually I have enough, so I will do my best to document each one from here on out.
In the Scenario, the "Duggam's Quest" initiation dialog, there are a number of grammatical errors and weaknesses:


Contractions should only be used outside of dialog. I've underlined out-of-dialog contractions in red.
Passive voice (again, outside of dialog) should also be avoided; it infringes conciseness in prose. See: http://en.wikipedia.org/wiki/English_passive_voice ... removing passive voice, you can conjoin the three sentences of the third paragraph thus: [ "That's me," you say, standing, "Relias, King of Resoln," with more than a hint of annoyance in your voice. ]
The dialog opening the sixth paragraph is missing its lead double quotation mark.
In the seventh paragraph, individual items in a list and their mutual descriptor are incorrectly fragmented into their own badly incomplete sentences; only the initial fragment has a verb. One alternative I suggest for the opening four incomplete sentences is "You frown; snow ogres and garrotes are vicious and deadly creatures." In the final compound sentence, "but" is a better conjunction to use than "and" when appending a negative factor against the previously expressed thought; also, while spacing rules vary in using an ellipsis (...), all formal rules I am aware of call for even spacing before and after its use (no spacing is allowed by some, but there must be no spacing before or after; one space before and after the ellipsis is more common).