I lied, here's number 8. This one is shorter - CoreSpells.xml wasn't as bad as I thought so I went ahead and did it.
I'm probably going to split the last xmls into one post each, because after this they get huge and number 6 ended up being mind-numbingly large.
<DisplayName>Aura of Grace</DisplayName>
<Description>All units trained in this city have +1 Initiative per Essence.</Description>
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<DisplayName>Aura of Might</DisplayName>
<Description>All units trained in this city have +1 Defense per Essence.</Description>
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<DisplayName>Aura of Vitality</DisplayName>
<Description>All units trained in this city have +1 Hit Points per Essence.</Description>
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<DisplayName>Blessing of Restoration</DisplayName>
<Description>Allows the targeted Champion to be able to cast Heal.</Description>
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<DisplayName>Blood Curse</DisplayName>
<Description>Target city sacrifices half its citizens. The caster receives a hit point for each citizen sacrificed. The caster no longer heals naturally. Only the sovereign can cast this spell.</Description>
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<DisplayName>Blood Rage</DisplayName>
<Description>Permanently improves the target’s Attack by 1. Can be cast multiple times on the same unit.</Description>
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<DisplayName>Bottled Fire</DisplayName>
<Description>Fire shrieks out of the bottle and toward its victim, striking for 16 fire damage.</Description>
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<DisplayName>Call Uteran</DisplayName>
<Description>Summons a Cave Bear of the same level as the caster.</Description>
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<DisplayName>Celerity</DisplayName>
<Description>Permanently improves the target’s Initiative by 1. Can be cast multiple times on the same unit, but requires a lot of mana.</Description>
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<DisplayName>Chain Lightning</DisplayName>
<Description>Creates a lightning storm which does up to 18 lighting damage to all enemy units within the area of effect.</Description>
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<DisplayName>Corruption</DisplayName>
<Description>Transforms a shard in your empire into a Death Shard.</Description>
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<DisplayName>Death Ward</DisplayName>
<Description>If this unit is killed in battle, it is resurrected with half its hit points and this enchantment is removed.</Description>
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<DisplayName>Defiled Benediction</DisplayName>
<Description>Allows the targeted Champion to be able to cast Drain Life.</Description>
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<DisplayName>Fire Breath</DisplayName>
<Description>Units within a 1 tile radius of the target are enveloped in fire, taking double the caster's attack strength in fire damage.</Description>
<FormattedDescription>Units in a 1 tile radius of target are enveloped in fire, taking %d fire damage.</FormattedDescription>
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<DisplayName>Freeze</DisplayName>
<Description>Target enemy army has -2 Initiative (-1 per water shard) and immobilized for 2 seasons. Must be cast in your territory.</Description>
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<DisplayName>Frozen Bones</DisplayName>
<Description>Target city is crippled with an unnatural coldness, slowing stationed units and reducing their Initiative by 3.</Description>
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<DisplayName>Giant Form</DisplayName>
<Description>Doubles the target unit’s Attack.</Description>
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<DisplayName>Grip of Winter</DisplayName>
<Description>Halts training and construction in target player’s cities and halves the rate that player gathers resources.</Description>
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<Description>Target unit has +3 to Initiative (+1 per Air Shard).</Description>
<FormattedDescription>Target unit has +%d to Initiative.</FormattedDescription>
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<DisplayName>Hobble</DisplayName>
<Description>Attack that also reduces the target unit’s Move by 1 for 3 turns.</Description>
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<DisplayName>Incinerate City</DisplayName>
<Description>Random Fire Storms plague the city, weakening stationed units (-1 Hit Point per unit). Additional casts will increase the effect.</Description>
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<DisplayName>Ineluctable Vision</DisplayName>
<Description>Reveals the entire map for as long as the maintenance cost is paid.</Description>
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<DisplayName>Infernal Covenant</DisplayName>
<Description>Sacrifice a champion to transform him into a Death Demon for that battle. The higher level the champion, the more powerful the Death Demon will be.</Description>
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<DisplayName>Inferno</DisplayName>
<Description>Target tile catches fire for 30 turns; walking through the tile causes 5 damage to each member of the group.</Description>
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<DisplayName>Inferno</DisplayName>
<Description>All tiles within 1 radius catch on fire. Walking through the effected tiles causes 5 fire damage per member of the group.</Description>
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<DisplayName>Lower Land</DisplayName>
<Description>Turn mountain into hill, hill into land, but not land into water.</Description>
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<DisplayName>Mana Blast</DisplayName>
<Description>A blast of arcane energy that does damage equal to one-tenth the player’s stored mana. If the victim resists that damage is halved.</Description>
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<DisplayName>Mana Shield</DisplayName>
<Description>Damage taken by the target is ignored. Instead, mana is lost from the mana pool.</Description>
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<DisplayName>Mantle of Oceans</DisplayName>
<Description>The mana costs of all tactical spells this unit casts are reduced by 40%.</Description>
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<DisplayName>Mass Curse</DisplayName>
<Description>Removes all enemies’ Defense for 3 turns unless they resist.</Description>
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<DisplayName>Noble Legacy</DisplayName>
<Description>Unit has +1 Initiative per Air Shard, +1 Spell Mastery per Fire Shard, +1 Spell Resistance per Water Shard and +1 Hit Point per Earth Shard. This spell is automatically cast on Amarian units at the start of battle.</Description>
<FormattedDescription>Unit has +%d Initiative, +%d Spell Mastery, +%d Spell Resistance and +%d Hit Points. This spell is automatically cast on Amarian units at the start of battle.</FormattedDescription>
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<DisplayName>Obscuring Fog</DisplayName>
<Description>Summons a fog that blurs your units and improves their Dodge by 3 (+1 per Water Shard) with an additional 3 (+1 per Air Shard) vs missile attacks.</Description>
<FormattedDescription>Summons a fog that blurs your units and gives them +%d to Dodge with an additional +%d vs missile attacks.</FormattedDescription>
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<DisplayName>Play Flute</DisplayName>
<Description>All enemies lose their next turn unless they resist. Playing the flute destroys it.</Description>
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<DisplayName>Raise Land</DisplayName>
<Description>Turn water, beach and cliff into land, land into hill, but not hill into mountain.</Description>
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<DisplayName>Reprisal</DisplayName>
<Description>Target unit gains the ability to counterattack, and each time the unit is struck their defense is increased by 1.</Description>
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<DisplayName>Set In Stone</DisplayName>
<Description>Increases the city’s production by 50% but it produces no research.</Description>
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<DisplayName>Singing Forge</DisplayName>
<Description>Doubles the unit’s normal attack and provides +1 Metal when it strikes.</Description>
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<DisplayName>Soulburning</DisplayName>
<Description>Does 12 fire damage (+2 per death and fire shard) to the unit, half if the victim resists.</Description>
<FormattedDescription>Does %d fire damage to the unit, half if the victim resists. If the unit is killed an inferno is left in the tile.</FormattedDescription>
(no corrections, but why aren’t these the same?)
(same again for the ability soulburning)
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<DisplayName>Spit Fire</DisplayName>
<Description>Target unit is enveloped in fire, taking the caster's attack strength in fire damage.</Description>
<FormattedDescription>Target unit is enveloped in fire, taking %d fire damage.</FormattedDescription>
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<DisplayName>Stoneskin</DisplayName>
<Description>Target champion's Cutting and Pierce Defense are raised by 3 (+1 per Earth Shard).</Description>
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<SpellDef InternalName="Stoneskin_Tactical">
<DisplayName>Stoneskin</DisplayName>
<Description>Target champion's Cutting and Pierce Defense are raised by 3 (+1 per Earth Shard).</Description>
<FormattedDescription>Target champion's Cutting and Pierce Defense are raised by %d.</FormattedDescription>
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<DisplayName>Syphon Strength</DisplayName>
<Description>25% of the victim’s Attack is taken from them and added to the caster's Attack unless the victim resists.</Description>
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<DisplayName>Tornado</DisplayName>
<Description>Units in the targeted army are randomly scattered around the surrounding tiles, immobilized for a turn and damaged for 3 per Air Shard.</Description>
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<DisplayName>Touch of Darkness</DisplayName>
<Description>Demons whisper to anyone willing to listen. This will improve the caster’s spell mastery at the cost of a portion of his sanity (+3 spell mastery, -3 hit points).</Description>
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<DisplayName>Touch of Entropy</DisplayName>
<Description>Does 24 damage (+6 per Death Shard) to target unit. If that unit is killed, a Lurk is summoned in its place.</Description>
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<SpellDef InternalName="TouchOfEntropy_Ability">
<DisplayName>Touch of Entropy</DisplayName>
<Description>Does 24 damage (+6 per Death Shard) to target unit. If that unit is killed, a Lurk is summoned in its place.</Description>
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