I'm just doing one xml today - it's Saturday and I don't really want to tackle any more than this.
CoreItems.xml
Some near the bottom have a <Description> and a <Provides> that don't match (+3 per shard vs. +4 per shard, etc.). I'm not sure if these particular ones show both, but one or the other must obviously be wrong.
p.s. to zigzag or joe, the massive goodie huts has some lines that say:
<Desc>Searching the area you find a valuable item.</Desc>
This needs a comma, right? Cause there are a ton of these. I'm hoping it can be done without the comma.
<DisplayName>Amulet of Frost</DisplayName>
<Description>Though it pains the wearer when it is first put on, in time it hurts more to remove it.</Description>
---
<DisplayName>Amulet of Haste</DisplayName>
<Description>"What use are training yards or captains when the spirit of Elemental will reach out and command the best of any soldier?" - Queen Procipinee</Description>
---
<DisplayName>Amulet of Strength</DisplayName>
<Description>"What use are training yards or captains when the spirit of Elemental will reach out and command the best of any soldier?" - Queen Procipinee</Description>
---
<DisplayName>Arctic Wolf Cloak</DisplayName>
<Description>Altar hunters plan excursions into the northern wastes to hunt arctic wolves. These cloaks are made entirely of materials from the corpse.</Description>
---
<DisplayName>Band of Agility</DisplayName>
<Description>This ring increases the wearer's Dodge.</Description>
---
<DisplayName>Band of Insight</DisplayName>
<Description>These rings were often gifted to young Amarian nobles on their first excursions. Those that returned often became heroes amongst their people; those that didn't often found their rings decorating Yithril necklaces.</Description>
(insert spaces before those and again before those)
---
<DisplayName>Band of the Berserker</DisplayName>
<Description>This golden ring blazes with a warm crimson light. Its wearer will see their Attack increased, but they will take 1 damage for every action in battle.</Description>
---
<DisplayName>Belt of Speed</DisplayName>
<Description>This belt is also known as the Belt of the Wind, the Mancer Belt or the Dancer's Girdle. No matter the name, its impact on the wearer is unquestionable; their reactions and effectiveness in combat are increased.</Description>
---
<DisplayName>The Art of the Fist</DisplayName>
<Description>This first book of Ezmir's Decalon contains lessons on armed and unarmed combat, many taken from a no-longer extant tome called the Creed of the Valorous, written by Aerus Aelmann.</Description>
---
<DisplayName>Growing a Thicker Skin</DisplayName>
<Description>Another book of the Decalon - the ten volumes of Ezmir's journals which he used to teach Procipinee the arts of the sovereign during the Long March.</Description>
---
<DisplayName>Defense for Fools</DisplayName>
<Description>This is sometimes considered the 11th book of the Decalon. It is a single lengthy narrative regarding the exploits of a thief named T'Sha Villere. Villere spent most of his time searching the catacombs beneath the Verhaellem for treasure.</Description>
(remove comma between single and lengthy)
---
<DisplayName>Against Az-Adoras</DisplayName>
<Description>A biography of the great men and women of the past and some of their more inspirational deeds - tales of Ereog and the army of men he put together to confront Az-Adoras, the Dark Prince of Al-Ashteroth. It also talks about Ezmir's struggles to keep together the great army of the west, in the time just prior to the Cataclysm.</Description>
(remove comma between past and and)
---
<DisplayName>Tandis vs. Talax</DisplayName>
<Description>A slim volume, one of the last books of Ezmir's Decalon, drawn from the Creed of the Valorous and elsewhere. Its sole contents are lethal combat techniques.</Description>
---
<DisplayName>Draginol's Journal on Space-Time</DisplayName>
<Description>Strangest book of the Decalon, written not by Ezmir but by a Quendar scholar named Ourannes who became his servant/assistant on the Long March. This book is written as a series of dialogues between Ourannes and the Destiny and implies that there may be other worlds beyond this one.</Description>
(remove comma between Ezmir and but)
---
<DisplayName>Codex of Hosten</DisplayName>
<Description>Less a book of spells than a discussion of the channeler's technique, supposedly written by Hosten himself but widely believed to postdate his death by several centuries.</Description>
(remove comma between himself and but)
---
<DisplayName>Boots of the Spider</DisplayName>
<Description>High black boots with silver spider clasps. There are no hooks for the clasps; instead the spiders animate and tie the wearer into the boots.</Description>
---
<DisplayName>Bread</DisplayName>
<Description>It floats in water, much like apples, very small rocks, cider, gravy, cherries, mud and churches. Eat it to heal 15 damage.</Description>
---
<DisplayName>Cloak of Shadows</DisplayName>
<Description>The wearer's body seems to disappear into this midnight-black cloak.</Description>
---
<DisplayName>Darkling Cloak</DisplayName>
<Description>These are created in Deorcnysse, by arts that are unknown by men and held secret by darkling shamans.</Description>
(remove comma between men and and)
---
<DisplayName>Dragon Hide Cloak</DisplayName>
<Description>What some may mistake for a weathered traveler’s cloak is an object of great value.</Description>
---
<DisplayName>Skath Egg</DisplayName>
<Description>Breaking open this enchanted egg will cause a baby Skath to appear and fight for you.</Description>
---
<DisplayName>Emerald Skullcap</DisplayName>
<Description>The skullcap instills both brilliance and paranoia in whomever wears it.</Description>
---
<DisplayName>Lucky Skullcap</DisplayName>
<Description>This skullcap brings luck to whomever wears it.</Description>
---
<DisplayName>Ereog's Token</DisplayName>
<Description>An ancient artifact that predates even the Forge of the Overlord. It was once worn by Ereog, a man of peace and learning, and has been prized by merchants, scholars and nobles for generations.</Description>
---
<DisplayName>Golden Belt</DisplayName>
<Description>Though it appears to be gold, the belt is enchanted to be much stronger. It has the same effect on whoever wears it.</Description>
---
<DisplayName>Healing Nectar</DisplayName>
<Description>A revitalizing concoction of various fruits and nectars said to heal the wounded. Drink it to heal 40 points of damage.</Description>
---
<DisplayName>Longstrider Boots</DisplayName>
<Description>These pristine longstrider boots allow the wearer to move quickly over land.</Description>
---
<DisplayName>Marakata Ring</DisplayName>
<Description>This ring allows the wearer to cast powerful earth spells. It also shatters any false gemstones that are held in the bearer’s hand and is the bane of counterfeiters.</Description>
---
<DisplayName>Vial of Poison</DisplayName>
<Description>With this, the unit can apply poison to his or her weapons, making even the most glancing blows lethal.</Description>
---
<DisplayName>Pariden Wine</DisplayName>
<Description>It brings vibrant dreams where you dance gracefully in starlight. When you awaken, some of that grace remains.</Description>
---
<DisplayName>Quendar Wine</DisplayName>
<Description>Specially grown for those keen on regurgitation - a fine wine which really opens up the sluices at both ends. Drinking it gives +3 Attack and a 10% chance of striking the wrong target.</Description>
---
<DisplayName>Restoration Potion</DisplayName>
<Description>This powerful potion not only heals the imbiber, but it removes any injuries a champion may have sustained escaping from battle.</Description>
---
<DisplayName>Trog Blood</DisplayName>
<Description>The trogs claim that the name isn't literal, but that would explain the taste.</Description>
---
<DisplayName>Procipinee's Crown</DisplayName>
<Description>Fashioned of silver and amethyst, the crown radiates magic - enough to maintain any enchantments on the wearer.</Description>
---
<DisplayName>Ring of Mastery</DisplayName>
<Description>Forged from Imperium silver, this ring has been handed down through generations of channelers.</Description>
---
<DisplayName>Scar Stone</DisplayName>
<Description>The Quendar have a ritual where their young take this stone from a bed of hot coals. If they maintain their grip on it while it sears their flesh, they are accepted as an adult among their people.</Description>
(the comma after flesh may already be there)
---
<DisplayName>Air Walker Scroll</DisplayName>
<Description>The script blurs and shimmers across the page, the echo of a channeler's commands trapped in velum. You have only to recite the words to release the spell.</Description>
---
<DisplayName>Curse Scroll</DisplayName>
<Description>Use this scroll to cause the target to lose all Defense for 3 turns unless it resists.</Description>
---
<DisplayName>Despair Scroll</DisplayName>
<Description>Use this scroll to transfer 3 hit points per level from all enemies to the caster.</Description>
<ShopValue>100</ShopValue>
<GameModifier>
<ModType>Unit</ModType>
<Attribute>UseSpell</Attribute>
<StrVal>Despair</StrVal>
<Provides>Transfers 4 hit points per level from all enemies to the caster</Provides>
</GameModifier>
(included to make sure this won’t have an effect or appear two different ways to users)
---
<DisplayName>Escape Scroll</DisplayName>
<Description>Use the scroll to escape from the battlefield.</Description>
<ShopValue>115</ShopValue>
<GameModifier>
<ModType>Unit</ModType>
<Attribute>UseSpell</Attribute>
<StrVal>Escape_Ability</StrVal>
<Provides>Allows the unit to cast Escape, which allows your army to escape from tactical combat to your capital</Provides>
</GameModifier>
---
<DisplayName>Fireball Scroll</DisplayName>
<Description>Use this scroll to summon a fireball that does 18 (+4 per Fire Shard) fire damage to units within a 1 tile radius.</Description>
<ShopValue>120</ShopValue>
<GameModifier>
<ModType>Unit</ModType>
<Attribute>UseSpell</Attribute>
<StrVal>Fireball_Ability</StrVal>
<Provides>Fireball does 18 (+6 per Fire Shard) fire damage to units within a 1 tile radius.</Provides>
</GameModifier>
(included to make sure this won’t have an effect or appear two different ways to users)
---
<DisplayName>Scroll of Fortune</DisplayName>
<Description>This ancient scroll gives the reader the ability to discover money where it’s least expected.</Description>
---
<DisplayName>Wellspring Scroll</DisplayName>
<Description>Use the scroll to heal all allies 12 hit points (+4 per Life Shard).</Description>
<ShopValue>90</ShopValue>
<GameModifier>
<ModType>Unit</ModType>
<Attribute>UseSpell</Attribute>
<StrVal>Wellspring_Ability</StrVal>
<Provides>All allies heal 12 hit points (+6 per Life Shard)</Provides>
</GameModifier>
(included to make sure this won’t have an effect or appear two different ways to users)
---
<DisplayName>Silver Flute</DisplayName>
<Description>This flute gleams with an inner light, and even the slightest wind causes music to whistle through it. Blow it to cause all enemies to lose their next turn, unless they resist.</Description>
<ShopValue>150</ShopValue>
<GameModifier>
<ModType>Unit</ModType>
<Attribute>UseSpell</Attribute>
<StrVal>PlayFlute</StrVal>
<Provides>All enemies lose their next turn unless they resist. Using this flute destroys it.</Provides>
</GameModifier>
---
<DisplayName>Silver Goblet</DisplayName>
<Description>While your army may drink out of crude cups or a waterskin, this goblet is more suitable for a king. Liquids placed in it are not only cleansed of poison but become powerful balms against any poisons the bearer may suffer from.</Description>
---
<DisplayName>Spider Venom Sack</DisplayName>
<Description>These are easily sold in any marketplace to merchant and traders. Though they claim to resell them to healers and sages, nearly all of them are sold to assassins and those interested in making poison.</Description>
---
<DisplayName>Tear of Cyndrum</DisplayName>
<Description>Also known as nightmare stones, these are actually slivers of a Death Shard. They grow in areas of great pain and suffering and some are known to be harvested in the torture pits of Umber.</Description>
---
<DisplayName>Throwing Knives</DisplayName>
<Description>A set of finely-balanced throwing knives.</Description>
---
<DisplayName>Turtle Charm</DisplayName>
<Description>When gripped, the marble statue animates, and the turtle’s head and legs slip into the shell.</Description>
---
<DisplayName>Whetstone</DisplayName>
<Description>A handy whetstone helps keep weapons in their perfect, lethal condition.</Description>
(remove comma)