I have gotten to the point where I really don't enjoy fighting AI faction troops at all for the following reasons:
1) Even though the tooltip indicator may say "Strong" and they may have tough troops, you get a fraction of the experience after the battle with AI faction troops that you get when you fight mobs. Fighting 4 air shrills listed as "medium" for example, might net my army about 35XP each. However, fighting an AI sovereign and a few of his champions and troops rated 'medioum'will net you a whopping 8XP (or less) each. It's not much fun to do that much work for so little XP reward.
2) When you wipe out an AI faction by finally killing his sovereign and champions in that final battle, what do you get? Not only do you get crap experience, you get NONE of the items that they were carrying. They just all vanish from the game. This is frustrating and detracts from the fun of the game. I always looked forward to killing heroes in MoM, HoMM, AoW, Warlords, and just about any other of these types of games you can name just because of the loot they might be carrying.
These two things combined means that the battles with AI factions are far less rewarding and fun than fighting mobs on lairs and doing quests. I'm not sure why Stardock has balanced the game this way. The parts that arguably should be the most fun are the least. For me anyhow.
So I hope at some point they will consider the following adjustments to balance:
1) Give the same experience for fighting "medium", "strong", and "deadly" AI faction troops as you would get for fighting mob armies rated the same.
2) When you finally kill an AI champion or sovereign for good, their equipment should be dumped into your sovreign's inventory as a reward.
**A question for Heavenfall and other experienced modders here: Are these two things something we can implement ourselves in mods in case Stardock doesn't address it?