Which would be better for a Path mod?
Set it that you choose your path at level 1 in character creation, if that,s even possible to implement or level 2 as suggested by other mods?
I have come to realize it would be very easy, if long and tedious, to mod the game to be very close to a D&D hybrid 2nd edition and 3rd erdition esq game. Would take only some small functionality changes to leveling of monsters and units.
Basically find a base value for all levels and determine where a monster starts at its level 1. For instance a Ashwake Dragon might start level 1 at a base level 12 and then keep advancing. Interestingly enough you can do more than 20 levels for advancement for creatures. So you could make dragons age as they level from 1 to 24. The longer you let a dragon age the worse it gets to deal with, since the level up function already exists within the game. You could even set it up that the level 1 and 2 or even odd for each divisor of 2 stays the same keeping each tier level longer so you could get to something, but if you left something for too long it would be VERY bad. Also maybe make it so that dragon lairs are like drake army lairs in that baby dragons spawn after so long. Just thinking here.
Anywho tangent off.
Basically which would be better, more compatible for other mods?
Also depending if at character creation is better how could you make it mod compatible with other mods and update the NPC's?
Thanks for your guys help, and helping me understand what we have here, and correcting me when I make dumb statements
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My 2 Copper.