I am a Japanese Stardockian.
He is poor at English. Please allow a grammar mistake.
It was not added by ver0.99, it requests.
This request is an additional tutorial for enjoying a game at the first play.
1) The strategy of a recommendation is introduced when choosing a default sovereign.
@ It displays by the mouseover to a sovereign.
@ A game is made easy to give the index by the middle stage of a game and to continue.
2) A warning message is displayed at the time of metropolitan construction with the wheat 2 or the material 2.
@ With the wheat 2, it does not rise on the town level 2, but management is impossible at a first play.
@ With the material 2, production is slow and it feels stress at a first play.
@ Since it is not a first play when tutorial pop-up is OFF, it does not display.
3) A selection message is displayed [ whether it is given to explanation by video for every magic, and ] when new magic can be used.
@ Much magic has a very important meaning. If how to use at a first play is got to know, the interest to a game will increase.
@ Since it is not a first play when tutorial pop-up is OFF, it does not display.
4) When the completion of creation of the building is carried out for the first time, an outpost is created for the first time and the 2nd city is created, it celebrates in an animation event like the time of metropolitan creation.
@ It praises advancing the game correctly and raises the motivation of a first play.
@ The motivation of game continuation is raised by explaining that it can be new now.
5) When the monster of the power rank M or S goes into a field of view, we recommend you arms research, soldier production, goods recovery, and attack magic.
@ If a country is grown up, it will explain that a strong monster can be killed, and the target in a first play is given, and the motivation to a game is raised.
@ The motive to grow up various countries by explaining two or more ways of killing a monster is given.
@ It explains that it cannot push down and makes a useless defeat avoid now.
@ Since it is not a first play when tutorial pop-up is OFF, it does not display.
6) When research of an administrator, a workshop, and ritual finishes, let's celebrate by event animation.
@ Praising growth in an economy, a military country, or a magic country shows a special strategy, and it gives the index to the middle stage of a game to a first player.
@ The strategy loss by the middle stage of a game is suppressed, and it enables it to play a first play comfortably by teaching the city type for a special strategy.
@ Since it is not a first play when tutorial pop-up is OFF, it does not display.
7) When it meets other countries for the first time, it impresses by event animation.
@ It urges that pass the event animation which stimulates diplomacy and an alliance at the time of Men-Men or Fallen-Fallen, and it carries out powerful to other countries.
@ It urges that pass the event animation which stimulates war at the time of Men-Fallen, and it invades other countries.
@ Since it is not a first play when tutorial pop-up is OFF, it does not display.
8) The method of a victory is introduced in the middle of a game.
@ A magic victory is introduced when Spell of Making can be studied.
@ When all countries are encountered, the method of a diplomatic victory and a military victory is explained.
@ When Qwest of the beginning for the Qwest victory is found on nine or more levels, the method of the Qwest victory is explained.
@ Since it is not a first play when tutorial pop-up is OFF, it does not display.
9) When a proximity attack is delivered by tactical battle, a camera approaches automatically and displays action legible.
@ It impresses that a sovereign is a unit by the first tactical battle, and emphasizes the novelty to the game in a first play.
@ The camera effect will not be stress, if an ON/OFF switch is added and it enables it to turn on and off simply by @ tactical battle UI.
10) Let's enlarge the button which closes the sovereign explanation book at the time of a game start in middle of the screen.
@ It prevents not knowing how to close a book but stress increasing.
11) Tutorial pop-up should attach an icon to a unit or a button, and let's clarify the tutorial pop-up to which object it is.
@ A check failure can be prevented if the sound effect as which tutorial pop-up was displayed is made.
@ If tutorial pop-up is made to check before performing, it can prevent repenting at a first play and stress increasing.
12) If a tutorial is cleared, let's add the congratulation animation which stimulates the play of campaign or a normal game.
@ If I celebrate at a first play, the challenge volition to a more difficult game can be increased.
13) Event animation is added when a faction kill is carried out.
@ It was ruined by the monster. It was ruined by other countries. If the ruined reason is clarified, it can know, before he loses in the defeat method that it should take care at a first play.
@ When he ruins other countries, I want people to celebrate.
@ If it was a country which has not met yet, let's fall from the cliff.
14) Please change UI so that all a person's names are displayed by the point display at the time of the end of a game.
@ If the important person's name is treated perfunctorily, respect for an important person cannot be paid.
Thank you for having you read to the last.
I am looking forward to sale.
I am very glad if a change request is accepted by a sale version.