Like Supreme Shogun said, there are some issues on this post:
- Usually have not seen strong monsters NEAR initial position. Other thing is, the second or 3rd city may have disturbing "neighbours".
- Play challening mode or less untill get familiar with game mechanics.
- Dont allow your ZoC gets over big monsters.
The problem with monsters is...how to balance them to get a challenging level, but not disappointing? I miss a lot the original solution of EWOM: using the World tech tree to improve quantity and quality of monsters. Once first stage monsters were cleansed, then make a research and get 2nd stage lairs, and so...
By now, all lairs are in the world, with the problem of unbalancing (from weak monsters to Deadly, and some epic, all mixed). I see difficult to balance that...at least, without making deep changes.