These bugs all occurred as altair, with medium map, challenging world, and challenging opponents
-In tactical combat, when you move a champion from melee range who has items but no spells, the turn automatically ends before you can use any items.
-If you pass 'through' a goodie hut on the campaign map, your team won't pick it up. It would be nice if you picked up any huts on your movement path.
-is bottled fire effected by shards/champion skill level? as it's an item I don't think it should work this way, but the last time I used it with my mage character it did much more damage than it was supposed to
-all borders will disappear from the campaign map on load(sometimes)
-When a unit joins an army why does the whole army automatically take that units remaining moves? If another unit in the army hasn't moved yet, it should retain it's movement points.
-[typo] in The Riddle Quest: 'He looks around the dinner cooking' should probably say something like 'He looks around at the dinner cooking'
-[typo] in Hunting the Garrote: 'pit has been torn part' should say 'pit has been torn apart'
-captured outposts don't receive roads leading to them if you finished researching economics before capture
-After you kill the last guy for the assassin's blade quest, I don't think the next step is clear enough. I was quite surprised when later in the game it finally became the real blade. The update should maybe say something like: 'the blade's thirst for blood has yet to be quenched' and then have the description say you have to kill X amount of people with the blade
I also had very serious problems quest farming with the Altair, but I'll try to make that a separate post with pics.