value is generated in context to what you are doing, so if you are looking at something in your inventory it's how much money you will sell it for... if you are looking at something on a shopkeeper it will be how much you buy it for. That being said, looks like the sharp broadsword probably has too high of a value, we will look at balancing those out a bit (our intent is not that you can replace economic growth with just selling loot but more supplement it)