It isn't just a problem with Torax. Slow can be extremely powerful when shard-boosted on a number of monsters. Given how difficult it is now to acquire shard power, some may argue that if you can acquire a -8 initiative slow spell, maybe you deserve to beat Torax. Haste has the same "problem", but is arguably more overpowered because you can always successfully cast it.
I think a good way to "fix" overpowered low-cost boosted spells would be to have varying casting costs:
Slow 1 (requires 0 water shards to cast)
Slow 2 (requires 1 water shard to cast), reduces initiative even further but costs x amount more mana.
Slow 3...(requires 2 water shards to cast), further initiative reduction but costs 2x amount more mana
etc etc