in my modded version blindness is like that, its totally nonsense the vanilla, i made it last 3 turns and its op anyway
haste slow are quite ok but im probably nerfing them too with a duration
tbh i think its far better to have support mages helping the team costantly with buffs/debuffs instead of the nobrainer buff all at start and gg
ofc your not forced to use such a champion, you can make it nuker or warrior or what you like
what is not acceptable is a full nuker/warrior bringing a strong (mostly op) buff that is totally equivalent to the mage one and lasting forever, that is a pure nonsense
also in the usual gameplay thats not even a wasted turn cause melees can do nothing first turn anyway
ofc the ideal solution should be something even more different, buffs should be much weaker if not casted by mages for example etc ( Sean did something with higher lvl buffs i think) or if i could mod the damn duration with calc i could mage mage ones last more etc etc
still i will never play a game where a non mage can cast the strongest buff in the game and stil be ths trongest tank/assassin/archer