The game reminds me of Civilization with the settings of the epic speed. The first city with 4 materials. 20 products, but there anrest. The first building for the production comes from small bonus. But still any building constructed at least five seasons.
The army is built only after 100 + seasons, and this is an early army! The material must give 10 products in the beginning. Every move must be important. There just skipped. The population does not matter. This is wrong. Only late in the game it starts to generate income. Because basic food products should be more too. Pioneers have to cost the people during construction. Spam pioneers not turn quickly. People must be important! They should give a bonus and Products of and for learning. Army should require fewer products for construction. But the cost of people. The game starts to look like a strategy only at the end. If the mechanics will not change. I ask. Add the SETUP production speed. Normal. Fast - 30% of the production units and buildings. Very fast - 50%. Although it is better to change the mechanics.
Sorry for the language. I hope you will understand.
I personally appreciate the input, always like to see these things that seems like a "New players first few impressions". Space it up a little more and focus it into points help my bird-brain read it all 
Your language is readable so there is no need to excuse, 
Personally I have gotten too... I played the game too much to notice the "slow" building of city buildings, although I wish early units was more usable and quicker to train.
Sincerely
~ Kongdej