Just a curiousity, is it possible to set the chance of a random event be tied to unrest of a particular city? Also, is it possible to have a variable chance per turn tied to a particular stat in the game.
For example, a chance of spawning angry mobs around a city with an unrest of more than 50% or more.
More specifically can a random event be tied to the unrest of a city. Say these angry mobs have a chance of spawning around the city with a .25 * (unrest of city) chance per turn. I'm not sure if this is possible with the current code. I think this would be an appropriate event for the game at present.
Similarly, can there be a random event tied to gold, large amounts give a higher chance of spawning bandits around the kingdom with the chance changing depending on the gold of the previous of the turn.
Or give a higher chance of disgruntle warriors spawning around your capital, if your gold is negative.
Anyone is welcome to these ideas for the game, if it is indeed possible in the current build of the game. (Would like to see them in the vanilla game itself.