UPDATE Problem solved via Nvidia Control Panel, forcing the game to use proper GPU.
EDIT/Update The issue seems to be that FE uses Intel HD Graphics 3000 instead of my GT 630M. Considering that HD 3000 is integrated graphics card, bad frame rate is to be expected.
Here's what debug.err shows on display info:
Display Info
Display device 1:
Device Name: \\.\DISPLAY1
Card Name: Intel(R) HD Graphics 3000
Manufacturer: Intel Corporation
Chip Type: Intel(R) HD Graphics Family
DAC Type: Internal
Key Device: Enum\PCI\VEN_8086&DEV_0126&SUBSYS_181D103C&REV_09
Display Memory: 1696 MB
Current Display Mode: 1600 x 900 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Max Resolution:
Driver Name: igdumd64.dll,igd10umd64.dll,igd10umd64.dll,igdumd32,igd10umd32,igd10umd32
Driver Version: 8.15.0010.2626
Driver Date: 1/19/2012 05:24:08
DirectX Acceleration Enabled: Yes
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So, last time i tried FE beta was around... March? April? I don't really remember.
Anyway, i've gotten a new laptop and decided to give the beta another try. And i'm in the exact the situation as before, bad performance in non-cloth map (in Tutorial, i need to test a normal game as well). I get around 20-24FPS or even less, zoomed so that i see around 10x10 squares (though considering the game view is diagonally aligned, hard to say for sure). No AA, shadows off (toggling those crashes the game by the way), no outlines. Stylized lighting doesn't have any effect on the frame rate, or very minimal (>1FPS). Changing resolution has no practical effect on the frame rate.
Needles to say, this is kinda unplayable.
Specs are Win 7 64bit, Core i5 2450M, GT630M with 1GB memory, 6GB memory. GPU drivers are the latest beta release because they're the only ones currently to work on this GPU.
The odd thing is, back when i last tried the game, i had similar performance with far worse system (laptop, Win Vista 32bit, 2-3GB memory (partially shared with GPU), Mobility Radeon HD2600 and CPU was AMD Turion 64x2 (or some such). This was non-cloth map. The cloth map worked well on that system as well.
The cloth map gets 60FPS no problem but i cannot play on it, it is useful for getting an overview but i need to play on the normal map to get what's going on local level. It lacks... precision? Not sure but i just can't play on the cloth map. Besides, most of the games art (i like it) is in non-cloth map view.
I wonder if this simply due to beta and lack of optimization or what's going on?