Thanks.
I've made a lot of newer tweaks too in our build.
For example, I made it a lot smarter about moving a hurt champ out of melee combat, healing and coming back in once healed and taking someone else's place. I made it also so that the archers are finally smart about moving way far away from the action before they shoot.
Probably the biggest though is that there was a whole class of spells/buffs that the AI didn't know about -- special abilities that aren't actually spells. I thought I was accessing all of them but it wasn't. Just a data storage thing but it means that great wolves will now Howl and other speical champs and such will do stuff.
There's still a ton to do and I'll likely keep working on this long after release (like I did with GalCiv).
The best thing I get is feedback from players on how THEY play. Might sound silly but I regularly bump up against my own crumminess as a player and when I see good players doing their thing, I learn a lot of strategies to put in.