Bloated database or memory leak, I remember GalCiv II being plagued with this problem, and it seem to elude the programmers for ages, I think they fixed it in the end, not to sure. I hope they catch it quick in FE, otherwise it means you can never have a maxed out game without restarting every 5 moves.
yeah, i dont know what it is thats causing it (hopefully Stardock knows.. if not the game is de facto unplayable for anything other than quick skirmishes).
My memory usage does not appear to increase over the course of a game, which is why i suspect a database issue. Letting a game run long enough, there willl be a large number of database entries to keep track of all the units and their stats, the various buildings, and so on. Then at some point the game just says "thats it, i've had enough", and locks up. Maybe the database comes to a critical point where it starts to corrupt or something.. i have no idea. All i know is that something is seriously wrong with the engine or underlying mechanics, hehe
Crossing fingers for them to fix it quickly though.. i read in a different thread that release was in a month ?