I realise this is going to be low on the devs priority list and they're near enough feature locked at this point but I think that FE would benefit from some more mage gear equipment that becomes available in the magic tech tree, plus some special items that can be found in goodie huts and quests. We do have some mage gear already but I think it could be expanded alot further. I thought it would be good to start a thread on this to get some ideas together and hopefully the devs can squeeze them in, otherwise someone could mod them in after release - so heres some initial thoughts to get the ball rolling:
Headgear:
So far we have emerald skullcap and not much else. How about some hoods/circlets/masks? I think there should be a basic one that can be purchased in stores that grants a bonus to spell mastery and spell resistance (maybe just call it apprentice hood) - have more powerful versions called adept hood and archmage hood that can be found in the wilds.
Body armour:
The game currently has a set of robes that give casting discounts though I'd like to see the most basic version (apprentice robes) available as a purchasable item in stores.
Arm gear:
Following the apprentice, adept, archmage theme I'd like to see gloves that give a boost to spell mastery and initiative - again, the basic version should be available in stores
Leg gear:
I can't really think of an wizardy alternative to greaves (mages trousers seems kind of lame) but I think there should be something here - charmed belts maybe?
Foot gear:
There's not much that's specific to mages here - maybe some aegis style boots that apply status effects to the wearer or to those that attack the wearer?
Accesories:
There aren't really many accessories that help a mage - how about some rings or amulets that generate mana? Could be weaker versions of staff of souls maybe? Could also have rings that increase elemental damage from cast spells or add levels/apply buffs to summons e.g. ring of the pyromancer/summoner etc
Weapons:
Most of the existing staffs aren't very helpful to mages, how about some staffs that do weak melee damage (say 6) but the damage is elemental/poison based on the type as opposed to bash damage. Also the staffs grant a small initiative bonus and spells cast from them count as +1 shard for the purposes of calculating the effect (they could have different staffs for different shards or one catchall staff). This would be the basic staff (apprentice) but then there'd also be adept and archmage versions that grant additional shard bonuses and do more elemental melee damage.
Anyway that's arough sketch of ideas for mage gear, I'm sure you guys have plenty of thoughts and ideas on this, please feel free to contribute or provide your own ideas. My thoughts are that each item should help mages in different ways - if robes provide spell discounts, the other items should do different things. An archmage set of items should be very strong whereas apprentice items should be modest but significant