Quoting Bingjack, reply 3The game should support tactical deployment of buffs on occasion (like most strategy/tactical fantasy games), but the current way we have of managing them is cumbersome.
And I agree with this too, so if you think of fantastic idea, please post them here (somewhere on the forum in any case, but could be an addition to the essence on units idea), I am almost certain Derek will look at it, and at least consider it.
Sincerely
~ Kongdej
Well, it seemed to me (and I am old and decrepit, so my brain is mushy), that active enchantments used to appear somewhere on the info bar in the bottom left when a character was selected, in an earlier build (there have been so many builds back to EWOM). You were able to scroll through them, and deactivate them.
Now, besides consumables, there are simply scrollable icons for for that units traits, like "Path of the Mage". This doesn't seem to be something that really needs to be on that hotbar. There are often so many of them, you'd have to scroll to see them all, and that's the sort of detailed information you'd see by simply clicking on the units portrait.
It seems to me a far better use of that scroll bar is to show active effects on that unit, and available consumables and let us right click on them to terminate them (if applicable). It would be a much shorter list most times. The trait icons don't do anything except open the unit info window, which you'd have to open to see all the traits anyway.
As far as casting enchants, it might be nice if there was a smaller mini bar spellbook bar that could be activated, and contained only icons for City and Unit enchantments, and a mouse-over description of what they were. Click the icon, click the target, done. The spellbook is awfully cumbersome.
Or you know, hotkeys. I know that's kind of old school but it would rock more than a GUI mechanism.
If I'm not understanding something about the interface, or there is a way to terminate enchants at the unit level, please someone clue me in. I'm no expert on the game's interface.