Here's an A-Z of 27 crappy spells that aren't worth using in their current state and Derek I'm appealing to you to fix these before the game's released to the public - I did consider adding some more to this list, but these are the real stinkers - so without further ado; the 27 crappy spells:
1) Antipathy - 100 mana to cause mild unrest - garbage
2) Avarice - 200 mana for a mild gold boost that can be equalled with a couple of markets - garbage
3) Battlecry - 72 mana plus casting time feels overcosted to me compared to many other tactical spells
4) Birth of summer/bloom of twilight - You have to get to earth 5 (a level 12 champ?) to create a few extra plots for cities when you probably have plenty at this stage - too overcosted for what it is at that stage in the game
5) Bless city - 500 mana for a tiny improvement in unrest - possibly the worst spell of the bunch
6) Blight - 400 mana for no net gain as it hits your cities too - why bother?
7) Blood rage - this is your reward for getting a champ to death 5? You can get far better effects with burning blade for a fraction of the mana
8) Broken loyalties - I've never seen this spell cast but 500 mana is too much for any spell other than the spell of mastery (do you get the troops in the city too?) - it's a good idea but currently way overpriced
9) Celerity - you're reward for getting a champ to air5 - woohoo
10) Crusade - 340 mana is overpriced for what it is, 180 would be more appropriate
11) Curgen's volcano - 500 mana is way too much
12) Curse city - this spell holds joint honours with bless city as the crappiest spell
13) Destiny's gift - actually maybe this deserves the title of crappiest spell?
14) Destiny's insight - 25xp for 250 mana is worthless
15) Dispel enchantment - overpriced - this should be able to target enemy units too
16) Earthquake - overpriced - but a better level 5 spell than the junk that death gets
17) Firestorm - overpriced, especially compared to pillar of fire
18) Flamedart - this unfortunate spell seems to get nerfed again and again - it's rubbish for a low level champ and it's supposed to be a starting spell EDIT: OK this spell is much better late game for specialist sovs, although I still think it's a little too expensive
19) Frozen bones - 200 mana for a very minor effect - trash
20) Incinerate city - cool name so you'd think cool effect right? Unfortunately this is one of the worst of the bunch
21) Ineluctable vision - revealing the map is nice but this is overpriced
22) Infernal covenant - I permanently kill my champ to get a demon for 1 battle - where's the benefit to that? (I bet the demon has like 20hp anyway)
23) Lower land - overpriced for what it is
24) Nature's call - this could do with a beefier summon, maybe stick a few levels on the summoned crits?
25) Raise land - overpriced
26) Sacrifice - this is the other 'reward' for getting to death 5 - kill all your population for a small amount of mana gain - how about upping the mana you get from killing pop - after all, you've had to level up a champ to death 5 to get this spell in the first place
27) Wall of fire - good concept but overpriced, you have to use an essence slot for this too I think
EDIT 28) Alchemy - 100 mana for 100 gold is a bad trade - especially for a spell you have to quest for
So Derek, please fix these stinky spells - there are some good concepts here that are poorly executed. You did great stuff with the magic system from FFH so I know that you can turn these spells around too. It would be a real shame if we got to final release and these spells still remain unused and unloved. After all we don't want them to be crappy, we want them to be cool