+1 actually. Their drawback seems too hardcore. Of course race benefit (+1attack+15weight) - is very good, but it is race benefit. Juggernauts too. As faction they tottaly lacking.
Early teach feel weak. It is okay boost, but compared to others abilities - just mech. But reaaly weak one is axes. Thats because, in fact, this trait gives only 1 situational boost. 33% armore ignore in ONLY ONE weapon, which appears in mid-late game. Other axe is really bad, because it in fact is same as "masterwork chainmail" and "light plate mail" abilities - this axe dont give obvious benefit, because sword have counter-attack - sometimes it is more better than add damage. Maybe if this axe also had 33% or even 50% armor reduction, or had as original sword an counterattack - this will be better, but still crapy, because it is LATE GAME weapon. This trait will be still weak.
Obvious there MUST be some additional axes, or boost or early ones, or some magic ones, or better - both.
An more. Warriors caste is not too good either. It gives +1 level. While it seems nice, in fact it gives not too much bonuses. If i had decision this bonus or access to ranged weapons, my decision will be of course ranged weapons. Maybe it should give some DIRECT stats bonuses(becsue more level - less overall exp), or access to some unique equipment and traits(why not regenration?). Or maybe even all three, because it must worth an disability of ranged weapons.