@jon I was referring to summons, unique units etc. So an iron golem buildable by the gilden would get 6 hp per level, while the juggernaut buildable by the ythril would get 10. As I said it would require going through each unit individually and adjusting their hitpoints per level, but the effort would be worth it.
@DGB The issue isn't only level ups although 15% of some base number is more sensible.. it is also spells, traits and city attributes.
You would never give a scion fortitude (+3hp) but on regular units it is one of the best available choices. Casting uh.. whatever that life spell is that gives 3+1 per life shard is also incredible on multiple units but terrible on champions and summons. Got some building in your city that gives +x hp? Ignoring those faction unique units becomes even more appealing. There is a massive disparity between the allowable hitpoints of single tile units and multiple tile units related to factors other than just level ups.
Even with the above proposed changages multi-tile units would have more hitpoints, but the difference wouldn't be as intense.