I get the reasoning behind having wandering monsters etc but when I've been playing for about an hour or two and am getting the feel of the game when within 5 turns a strong stack of ogres comes wandering in, wipes out my main army (sov and hero at level 6, warg, squad of defenders and wolf), a wandering forest drake wipes out my northern outpost, defender and shard, and a stack of some kitty critter things destroy one of my 3 towns (not undefended) all of them Vastly overpower anything I could possibly throw at them or defend against.
Sorry.. that's too much random. especially at the default setting. the thought that the game can randomly spike the difficulty and wipe you out and you'll have no defense or recourse doesn't make me want to play again.
Love the new city building, faction differentiation, spell-book and research ... so many good things...
Can we have monsters not wander by default? Maybe give them a visible aggro zone or something.. as it is now I find that frustration that high level wandering stacks makes way overpowers the fun.
Oh and the whole saying no to a quest makes it vanish is annoying, maybe a 'not now, ask later' choice would be nice?