Ok, so is this a personal jab against me or why does the annoying "breaking glass" treasure sound play even when you found a city? It didn't make sense for a lot of the treasure pickups, but it makes even less sense for founding cities.
Frogboy asked for what to replace the sound with if it's that annoying. Now I have come up with an answer: Make multiple generic, less invasive sound effects that play randomly when you pick up a treasure.
I'm not sure if I've ever pointed this out, but the issue I have with the effect is that the clinking sound is very aggressive and sticks out whenever it plays. It seems louder than all other sound effects in the game to me. This might be an auditory illusion, but it sure as hell feels like that to me.