Will the tactical battles be changing?

By on August 4, 2012 2:29:28 PM from Elemental Forums Elemental Forums

GreenIsles

Join Date 04/2010
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I know the next patch will be majorly updating the city aspect of the game; I was just wondering if the team plans on giving similar treatment to the tactical battles in the future, or is what's there now more or less what'll be in the final release?

Sorry if this has already been answered elsewhere (please direct me if so).  I only get time to stop by every now and then, so not fully up-to-date on the design/discussion process.

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August 5, 2012 3:13:08 AM from Elemental Forums Elemental Forums

Hopefully Kraxis' Fortify tile command will work, and the ability to make a certain tile have certain bonus characteristics should mean it is possible to implement different terrain abilities, although I'm not sure if there will be different tile costs for moving in tactical (based on what we've heard, or not, I would say probably not).

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August 5, 2012 6:39:54 PM from Elemental Forums Elemental Forums


Based from what I've seen about the game so far, Stardock does not plan to have 'tatical tiles'. Hopefully I'm mistaken in that assessment though, as I would really love to see this feature added. It doesn't have to be complex. Just a few common tile types: Plains, Hills, Forest, Swamp, Road, Stone Wall, Fire Wall, Darkness Wall. Each having either modifiers to the combat....or specials associated with it.

 

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August 5, 2012 7:52:01 PM from Elemental Forums Elemental Forums

I think it would be possible though, and well worth doing!  If a tile can be made to have special stats (Kraxis Fortify) then any tile can, even if it has to be a special spell cast on all relevant tiles of the different types at the start of a combat.  I for one would love if Stardock took advantage of being able to add stats (and possibly even add negative stats) to certain tiles in tactical combat!

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August 5, 2012 10:16:27 PM from Elemental Forums Elemental Forums

that does sound cool

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August 6, 2012 6:24:25 AM from Elemental Forums Elemental Forums

Quoting StevenAus,
I think it would be possible though, and well worth doing!  If a tile can be made to have special stats (Kraxis Fortify) then any tile can, even if it has to be a special spell cast on all relevant tiles of the different types at the start of a combat.  I for one would love if Stardock took advantage of being able to add stats (and possibly even add negative stats) to certain tiles in tactical combat!

Am I crazy, or does this mechanic already exist with a "mud" spell (I am not on my game PC and forget its name) which limits movement in a 3x3 tile radius for certain turns?

If we have this mechanic already, wouldn't it be easy to mod other effects into the game, even if Stardock doesn't include them?

Best, Bendiwolf

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August 6, 2012 7:09:39 AM from Stardock Forums Stardock Forums

I want a better AI using the best (fire ) spells in correct order.

 

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August 12, 2012 9:53:53 AM from Elemental Forums Elemental Forums

From all the development comments, Brad (Frogboy) is working hard on improving AI.  And battlefield AI isn't anywhere near as difficult as strategic growth/conducting a war AI.  The battles need a bit of work, but the rules set is pretty damn good already, in my opinion. 

 

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August 12, 2012 1:21:20 PM from Elemental Forums Elemental Forums

Won't be changing, will be refined.

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August 13, 2012 12:59:57 AM from Elemental Forums Elemental Forums

Age of Wonders 2 had a great system imo. There were no arbitrary +/- bonuses/penalties to individual hexes but high ground, choke points and zone of control with attacks of opportunity meant that terrain could be relevant in a battle. 

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