Well since I finished my game last night I decided to start a new one. I decided to create a sovereign. Not too fancy but I made an Urxen from the Umber empire. I noticed something that didn't quite make sense. One of the talents is leadership, which gives you the ability to recruit champions for free. One of the weaknesses is cruel, which gives you a +1 attack, but makes champions 50% more expensive.
My question is if you take both of them doesn't that just give you a +1, with no cost champions.
I also think we need more talents and weaknesses.
Over Confident-- -2 Attacks for all units if Sovereign has a larger army
Wanderlust-- army with the sovereign travels at half speed (this is a bad one get 2 points back)
Easily stressed-- loses 1 to initiative for each unit that dies in sovereigns army
Zoophobia-- cannot use a mount, -2 to attacks vs animals (this is a bad one as well- get 2 points back)
Kleptomaniac-- -5% to income to kingdom/empire.
Tyrant-- unrest increased by 15% (maybe just add this penalty to cruel.
Glutinous-- penalty to food production