Still the case in 1.0. Here is the data from the xml:
Code: xml
- <AIDifficultyLevel InternalName="AIDiffLvl_Novice">
- <DisplayName>Novice</DisplayName>
- <AIEconomicRatio>0.50</AIEconomicRatio>
- <AIFOWCheat>0</AIFOWCheat>
- <AIHPRatio>0.75</AIHPRatio>
- <AIStartingFundsRatio>0.75</AIStartingFundsRatio>
- <AISovereignHPRatio>0.75</AISovereignHPRatio>
- <AIUsesCombatMagic>0</AIUsesCombatMagic>
- <AIIntelligenceFactor>0.10</AIIntelligenceFactor>
- </AIDifficultyLevel>
Code: xml
- <AIDifficultyLevel InternalName="AIDiffLvl_Beginner">
- <DisplayName>Beginner</DisplayName>
- <AIEconomicRatio>0.75</AIEconomicRatio>
- <AIFOWCheat>0</AIFOWCheat>
- <AIHPRatio>1.00</AIHPRatio>
- <AIStartingFundsRatio>1.0</AIStartingFundsRatio>
- <AISovereignHPRatio>1.0</AISovereignHPRatio>
- <AIUsesCombatMagic>1</AIUsesCombatMagic>
- <AIIntelligenceFactor>0.33</AIIntelligenceFactor>
- </AIDifficultyLevel>
Code: xml
- <AIDifficultyLevel InternalName="AIDiffLvl_Easy">
- <DisplayName>Easy</DisplayName>
- <AIEconomicRatio>0.90</AIEconomicRatio>
- <AIFOWCheat>0</AIFOWCheat>
- <AIHPRatio>0.90</AIHPRatio>
- <AIStartingFundsRatio>1.0</AIStartingFundsRatio>
- <AISovereignHPRatio>1.0</AISovereignHPRatio>
- <AIUsesCombatMagic>1</AIUsesCombatMagic>
- <AIIntelligenceFactor>0.90</AIIntelligenceFactor>
- </AIDifficultyLevel>
As you can see, the AIHPRatio jumps from 0.75 to 1.0 and then down to 0.90.