What the expansion adds?

By on June 16, 2012 2:47:14 AM from Elemental Forums Elemental Forums

Zankor

Join Date 11/2008
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So I bought Elemental: War of Magic a while back and played it for a bit and had some fun. I don't remember much about the game but just saw that you can buy into the beta if you pre-order and I'm considering doing so.

The only thing stopping me is that I'm not 100% sure what the expansion adds... I saw the neat marketing oriented list on the tab titled "The Game" but most of it is either fluff, something I'm pretty sure the game already has(random map generation, factions)or something that is hard to put a value on like "Takes advantage of the latest hardware".

I was wondering if someone could inform of the Major selling points of the expansion? I'm not asking for a super long and detailed list or anything, just something along the line of "The A.I. is greatly improved" or "More Custom Faction Traits". I did read the part about more spells and quests, and I get the feeling the major selling point is the campaign(Don't remember if the original has a campaign or not).

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June 16, 2012 3:23:44 AM from Elemental Forums Elemental Forums

Okay so the biggest most important change from E:wom to FE is that there is now a top quality designer behind the game - Derek Paxton (also Jon Schafer in support capacity).


A designer makes sure that

1) There are choices in the game that are interesting

2) The different parts of the game play well with each other

3) Balance

4) Pacing

5) Lore

6) Fun

7) Appropriately difficult

8) UI

9) Everything else

Perhaps the easiest way to understand this is to think of how attack and defense for units was handled in E:wom. There was one attack value, and one defense value. Those two stats were all that mattered in tactical combat. You always wanted more, more, more. And the more you got, the more unbalanced the game became. In essence, the mid- and late-game were broken.

In FE, there are three physical attack values, and four magical attack values. There are also 3 corresponding physical defense values, and four corresponding magical resistance values. They have different properties - just for example, blunt damage is large but slow, cutting damage is fast, pierce damage often goes through armor well. And then there's armor - chainmail protects well against cutting damage, plate protects against blunt. Monsters are often vulnerable or extra strong against a type as well (be it blunt damage or fire damage). That's just a brief overview, but right there you have 1) interesting choices 2) different parts that play well together 3) balance 4) pacing 8) UI is right.

So when we talk about E:wom -> FE, the important thing to understand is that EVERYTHING IS BETTER, and that's not an understatement.

 

Specifically, the most improved parts are

1) Tactical combat and the values that decide it

2) Heroes that level up with trait choices and magical items

3) Magic and its integration

4) The world around you with monsters and wildlands (and quests)

Beta 4 will focus on how cities and the economy functions, so we're all looking forward to that right now because it is not working great.

 

 

PS. There hasn't been any talk about the campaign, so I can't say if that's a selling point.

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June 16, 2012 3:42:46 AM from Elemental Forums Elemental Forums

Thank you for your quick and very detailed response. I had a faint memory of Elemental: War of Magic having some blaring A.I. or balance issues although I remember having fun with it for a bit and was why I was immediately interested when I saw it had an expansion pack on the way.

About the three types of damage and the defenses that work against them is it a straight rock-paper-scissors system where Defense type 1 works Vs Attack type 1 but is completely(as in zero) useless Vs the other types of Physical damage? or is it a system where Defense type 1 is Best vs Attack Type 1 but still helps somewhat Vs the other Physical attack types?

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June 16, 2012 4:28:31 AM from Elemental Forums Elemental Forums

The strengths and vulnerabilities can be quite important, but no physical attack is useless. Immunity to a certain magical damage is more common.

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June 16, 2012 4:41:17 AM from Elemental Forums Elemental Forums

Hmm... Thanks for the info, I probably will end up getting this game.

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June 16, 2012 1:56:02 PM from Elemental Forums Elemental Forums

Another factor is the differentiation between the factions.  They are very different now and how abilities that emphasize the different ways to play the game (special units, unique spells, weaknesses & strengths).   The world is more dangerous and alive, and there are new wildlands that are really challenging areas with boss monsters.   The AI has gotten a lot better as well.   We'll see in the next beta version (beta 4) what changes they make to the city building.

 

 

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June 17, 2012 11:26:46 PM from Elemental Forums Elemental Forums

Hmm so it appears to be almost a complete overhaul of the game. Improved AI always sounds great, but even more so when you are talking about Tactical or strategy based games.

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June 18, 2012 12:30:55 AM from Elemental Forums Elemental Forums

The first thing is that it isn't an expansion its more like a sequel.  Also, you probably know this already but depending on when you bought WOM you may get a discount or even already qualify for the beta.  

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June 18, 2012 1:09:57 PM from Elemental Forums Elemental Forums

Yeah I figured out it was a sequel. I checked my account - no beta invite. I do however qualify for $10 off. Thanks for the heads up.

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