In agreement with you, Steven--as amusing as it is for my charging stacks to always reach the enemy and kill them the opening round of combat, it's too over the top.
I must agree that tireless march stacking is a pain, I generally dislike all the movement speed buffs you can get. A few turns of warning when one is attacked is what I want when the enemy is at the gates.
If the game where ment to be played with 7 movement speed armies then the game devs should set the normal movement pace up there as to not make tireless army the speed-winning spell.
Making more ways to improve movement speed would further destroy the current tactical combats as well as the lightning-fast rushes on enemy towns turning towns and villages into rubble before anyone have time to respond to this furious speedy blitz.
IMO its ridiculous the way it plays ATM
, you have to almost rush tireless march on later difficulties, or just pick master scouts (Or both!) to have any chance to catch the same pace as the AI.
Sincerely
~ Kongdej