Monsters are coming from near and far to attack my cities. I have shrill lords from "Quest" (you know, the green tags) monster zones coming 20 squares away to attack my outposts and cities. They are VERY FAR from home. THe best part is, they just ignore the computer player (Magnars) city that borders the damn quest area as the computer loves building cities on the green borders of quest areas.
I am 99% convinced that this inexplicable monster behaviour has to deal with the players revealed fog of war. Basically, if I have revealed a monsters den with fog of war, it now by passes everything else to go way out of its way to attack me. This needs to stop, seriously. I have seen monsters attack players before, but I am convinced that they have to be illuminated with my sight for the monsters to acctaully target them. This is just a theory.
Also.. All my units are now getting one shot by splash damage from any creature that has it. As an example, a shril lord (Silly me) was surrounded by two of my hero characters and 1 unit. The shrill lord prioritizes the weakest defender and hits him, that unit took around 30-40 damage, and my all my characters took 100+ instantly dying.
And again, a slag comes into my city from clear accross the map in some other players region because i got a trade treaty with them, thus revealing this monsters den to my fog of war.... anyway, he comes in and in one hit with splash does 60+ to all my defending units one shotting them. This creature has 35 attack or something similar so i'd like to know how the math works there.
We seriously need to get this monster priotitization thing under control. It has been a major irritant this entire beta, as in, the WHOLE beta.
Lastly, its super irritating to have the computer walking through your territory every turn. We need to make it so they can't walk through your territory at all (its impossible) unless they are at war with me, or have a treaty set up. An awesome thing happened to me where later in the game the computer player walked deep deep into my territory to attack a recruitable NPC allied with the empire. This was altar that attacked the npc named sculla, who gives an epic 32 attack mace when you beat her. Thanks AI, because i wasn't saving that for later. I figured it was safe in my territory but no, the altar AI player marched in and took her out.
I realize that a change like that isn't just simple, you have to tell the ai to not even consider alot of scenarios but we really need this in the game. You know, canada doesn't march thorugh the USA to attack honduras. This is just silly.