Movement Rules and Armies

By on June 3, 2012 4:45:59 AM from Elemental Forums Elemental Forums

CMarvel

Join Date 04/2008
+1

I am sure this has been brought up before, but I think there should be some sort of movement restriction with spaces adjacent to armies. Nothing in the world is more frustrating as my army sits there picking its butt as some random woodland creature walks around them and then destroys the city behind them. 

 

There are a couple options I think to make this less of a problem: A) Make adjacent spaces to armies blocked for movement (ala civ 2), Make adjacent armies fight as one (ala the old HoMM style), C) make moving into an adjacent square attack the army if hostile conditions are relevant, D) give the army that is attempting to be bypassed a choice to intercept 

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June 3, 2012 5:28:21 AM from Elemental Forums Elemental Forums

Interesting suggestions!

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June 3, 2012 10:20:23 AM from Elemental Forums Elemental Forums

My personal preference would be A, and definitely NOT C or D.

 

You are correct in it being aggravating to be sidestepped by an army, though that should happen less now that roads don't work in enemy ZoC.

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June 3, 2012 10:55:27 AM from Elemental Forums Elemental Forums

Cant say I like C) or D),
but I do like A) and

I remember playing age of wonders using the suggestion, gave some completely new decisions when attacking. Also would make them rework the combat maps, and that is a much needed fix

Sincerely
~ Kongdej

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June 3, 2012 12:53:51 PM from Elemental Forums Elemental Forums

I'm not sure what the Suggestion between A and C is, but it sure looks cool! (insert snare drum roll here)

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June 3, 2012 1:51:49 PM from Elemental Forums Elemental Forums

The adjacent armies thing is actually from Age of Wonders, not HoMM. I don't think it would really help the problem at all though.

Personally I think ZoC (the first solution) is the most elegant and intuitive.

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June 3, 2012 9:46:29 PM from Elemental Forums Elemental Forums

A) Make adjacent spaces to armies blocked for movement (ala civ 2)
Make adjacent armies fight as one (ala the old HoMM style)
C) make moving into an adjacent square attack the army if hostile conditions are relevant
D) give the army that is attempting to be bypassed a choice to intercept

Here you are mr. Squeek

Sincerely
~ Kongdej

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June 3, 2012 10:03:08 PM from Elemental Forums Elemental Forums

Quoting Sunlandic,
The adjacent armies thing is actually from Age of Wonders, not HoMM. I don't think it would really help the problem at all though.

Personally I think ZoC (the first solution) is the most elegant and intuitive.

 

Ah yess, thanks for the correction.

 

And all the cool kids like the second option!

 

Personally I would prefer either A or B, but I thought some people might not like the restriction on movement. 

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