I have heard several good reports about the beta 3 series so i gave it a shot. After starting 5 games, i am running into some issues.
1. Research Time
Most of the researches take 20+ turns, so i often find myself surrounded by ogres and other nasties (20+ attack, ~5 armor), my sovereign needs armor. Waiting to get leather armor takes an eternity.
2. MOBS
The mobs near my starting position are normally ok for 5-10 tiles out. Then suddenly, death demons and other really nasty things (40+ attack, 10 armor etc) are around. After I kill my starting mobs, my sovereign and maybe another hero are level 2, with what ever loot they found. I can't really explore any further without getting killed.
3. Construction/Train Times.
I normally settle on 3+ material locations. It still takes 15 turns for the staircase building (not momument...name is escaping me. adds prestige and reduces unrest). Again this leads to many turns of my pressing "End Turn" and doing little else.
4. Water World
Most of the maps I play on are nearly filled with water. This further reduces the amount of exploration I can do (likely leading to the MOBS problem i'm having).
For reference, I play on the following settings. If someone has a suggestion for map settings that could allievate one of these, please let me know.
Map: Medium or Large.
Players: Max recommend number
Map Type: Balanced
Difficulty: Challenging.
Pacing: Normal
Monsters: Moderate
Resources: Average
Magic: Average
One thing I'm very happy with is the AI. It is much better and can keep pace with me on challenging.
This is shaping up to be a better game than WoM. I'm just concerned with the number of "filler" turns. To complete training, construction or reserach, i find myself spamming the end turn button; normally i don't do that in 4X games.
Edit-
I tried playing the game on fast pace. The only thing that appears to have changed is the research time. I would like to also have the option to increase production and or leveling. This way If i wanted to play a "Dark age" game, I could have high production and slow research.
The only good games I have had were on medium maps. This is because more of the map is land based. When i play a large map, they all seem to be a archipelago, which limits my exploration options. Another suggestion would be to have a world type (Islands, continents etc) and to give water a purpose beyond blocking terrain.