Why is Quick, a rare trait, only +1 initiative when Fast, a common or is it uncommon trait, +2 initiative?
The Potential line of traits are completely useless. Unless the 3 combined levels can add up to more than 3 bonus levels over the course of the game they are pointless and just make your champion weaker. On the other hand Knowledge, a common trait, gives as much of a bonus as a level 3 Potential--which is rare.
Also Adventurer's Boon is pretty underwhelming now. +10 HP? That equates to less than one hit by an enemy unit most of the time.
Traits like Brute and ones that give you a small bonus if you're higher level or have more initiative or whatever are pretty useless in my opinion. Either the bonus needs to be greater or they need to be removed altogether.
All in all the change of from the stat system undervalued a lot of the traits and they really need to be reevaluated. Of course this post could be pointless as you guys probably know this and just haven't released re-balanced traits yet but just an FYI I suppose . . .