Serious Bug
Here i provide a link before a battle with Dali, one of the big bosses. Here, however, he is in a stack of 15 units ! During the battle he does not appear at all, only 9 of his units, but at the end of the battle he is dead - which make things kind of easy. Another curiosity, already reported, if he attacks you the loot is lost, but if i attack loot is gained (message about loot appears, but items do not). Next battle with a dragon shows the same pattern regarding loot. You can also see problem with fire-related animations, sometimes attack do not appear at all.
Another bug - you can see that other 'green' territory is without any enemies, but still i cannot build anything there ...
http://dl.dropbox.com/u/16401819/FE/Crashes/FallenEnchantress0_913-2012-05-05T14-57-04-512.zip
Crashes
http://dl.dropbox.com/u/16401819/FE/Crashes/FallenEnchantress0_912-2012-05-02T23-47-16-365.zip
http://dl.dropbox.com/u/16401819/FE/Crashes/FallenEnchantress0_913-2012-05-03T23-20-53-568.zip
http://dl.dropbox.com/u/16401819/FE/Crashes/FallenEnchantress0_913-2012-05-03T23-41-41-577.zip
http://dl.dropbox.com/u/16401819/FE/Crashes/FallenEnchantress0_913-2012-05-03T23-41-41-577.zip
http://dl.dropbox.com/u/16401819/FE/Crashes/FallenEnchantress0_913-2012-05-05T14-57-04-512.zip
Balance/gameplay
- destroying mines/shards takes a turn, rebuilding sometimes 15 ... Very annoying. One stupid spider coming on the road from like 20 tiles destroy your outpost and you loose mine and shard for next 10+ turns. Possible solutions: destroying takes more than one turn or they just put a building on fire, you cannot use it, but putting off fires would take 2-3 turns. Same with razing cities.
- economy - right now shops are useless, the only equip i can buy and afford are horses. I will not sell 2500 gold worth 15-lvl super-sword to get regular spear ... Best solution, i think, but it will take some work is to have two separated monetary systems for country/troops/buildings/rush and for heroes/loot/. All money i saved for new heroes, then can cost even 1400 gold and it is not that easy to get that money. Loot from monsters, even epic ones, is a joke.
- spells - shrink is a boss killer, right now costs 3 mana my caster and does more damage than anything else. Should not be permanent but for 2-3 turns or have a cost depending on enemy ...Touch of darkness does not work. Chaos can cast second slow on a monster, not sure if intended.
- load/save - still leads to problems. Movement points are sometimes restored, monsters become awake (if i attack and then re-load), i lost some troops if they were build that very turn, monsters get sometimes extra points etc.
- building cities - boring ... Actually, i liked when you could build the same buildings over and over again b/c you could at least specialize your cities, now cities are all the same. I build mostly buildings that need less then 30 turns of construction. Most of the cities come from conquest and b/c of their occupation penalty are more or less useless/uninteresting since it takes forever to build anything in them, and then bonuses are not that great (game changing) either. I love system in Warlock when you can build just one city per pop, though system is simple it is a joy to have a nice fortune bringing city.
Abuses
- "Arcane monolith" - i can, the very same turn, destroy AI's outpost and cast the spell and all his shards/mines automatically pass to me