I encountered all of these bugs in one single game.
Elemental: Fallen Enchantress 0.913.002
-[UI] Edge Scroll Speed in the Game Options can only be adjusted in increments of 100, none of the settings match my taste for the scrolling speed. If set to 0, the screen won't scroll at all! I would suggest reducing this interval (say to increments of 25) and setting a minumum speed.
-[UI] Also on Edge Scroll Speed, the keyboard and mouse edge scroll speeds do not match.
-[UI] When constructing an improvement directly adjacent to a city, the city doesn't register that it is building the improvement until a turn later.
-[UI] D is the accelerator for the Unit Details screen. If I press D n times the Unit Details screen shows up, I will get the Unit Details screen after I close the screen n times
-[UI] The PgUp and PgDn accelerators to cycle through cities does not include cities I have captured from enemies
-[UI] Pioneers have an accelerator key B listed for Outpost. In fact, B never builds an outpost. It always tries to Settle
-[Guard]If an army/unit is already guarding and I left-click on the army/unit, it becomes available using the Tab key if it has movement remaining (or on the next turn), but the animation shows that the army/unit is still guarding
-[Movement] On some occasions (can't reproduce consistently), if I try to move a unit to a location too far away and a pathfinding path is created, then I end the turn with the Enter key, the unit auto-moves at the start of the next turn, preventing me from changing my mind. The usual behaviour I believe is to only do this if I end the turn when my army/unit still has moves and has a pathfinding path
-[Tactical] The unit in the screenshot below tried to throw daggers but there was up to a 10 sec delay. Notice also that the unit no longer has a health bar. The original unit was an army of 3 ruffians. http://i1063.photobucket.com/albums/t507/thoushaltnotdividebyzero/120505_1229.jpg
-[Tactical Music] On some occasions, the Battle1 music only the _FG music plays and not the _MG or _BG together with it, making it really boring
-[Tactical Music] If I click on a unit on the turn listing on the left to get to Unit Details, and then I close the listing, the strategic map music plays instead of going back to the tactial battle music.
-[Spells: Fireball] Cannot have any friendlies in the impact radius. In a big melee where units are everywhere, that makes the spell useless. Players should be able to decide whether the trade-off of hitting friendlies with Fireball is worth it.
-[Zone of Control] The zone of control polygon looks slightly odd where the lines cross over. I just built the outpost at the upper right. See screenshot. http://i1063.photobucket.com/albums/t507/thoushaltnotdividebyzero/120505_1234.jpg
-[Zone of Control] Another oddity with zone of control. As soon as I loaded this game. http://i1063.photobucket.com/albums/t507/thoushaltnotdividebyzero/120505_1821.jpg https://www.dropbox.com/s/0roxhx2yrb1pgz7/120505_1821.EleSav
-[Zone of Control] Left over zone of control. The city of Imperium was to the left. There was on outpost near this left over tile. http://i1063.photobucket.com/albums/t507/thoushaltnotdividebyzero/120505_2000.jpg
-[AI] The AI player has two champions in this city (one immobilised, I agree), but has not bothered to get this Abandoned Caravan. http://i1063.photobucket.com/albums/t507/thoushaltnotdividebyzero/120505_1239.jpg
-[AI] The AI player illegally built a city in the highlighted position. There are no tile yields at all where that city was build. The AI also seems to ignore the Obsidian Golem who is roaming around killing all sorts of things... http://i1063.photobucket.com/albums/t507/thoushaltnotdividebyzero/120505_1852.jpg
-[AI] The AI player built an outpost on top of a Travellers' Camp. In any of the saved games linked, look to the SW of Magnar's Imperium.
-[Caravans] They were removed from the game in 0.85-0.86, but they still get created in certain situations. In this game, I have a trade treaty with Magnar. The Knights of Asok, destroyed a city of mine and a caravan appeared in the city's place. http://i1063.photobucket.com/albums/t507/thoushaltnotdividebyzero/120505_1847.jpg https://www.dropbox.com/s/svcxf0fp0eincig/120505_1847.EleSav
-[Caravans] Spotted another caravan. This time of Magnar's. http://i1063.photobucket.com/albums/t507/thoushaltnotdividebyzero/120505_1856.jpg
Also, I am not sure if these bugs still exist from Elemental: Fallen Enchantress 0.912.002
-[Spells] The spell Summon Shadow Warg costs 30 mana in both strategic play and tactical combat. However, if the spell is used during tactical combat, the shadow warg is lost at the end, whereas in strategic play the shadow warg remains permanently
-[Movement] On occasions where I right-click to move to a location at least more than one turn's movement away and may require some tricky pathfinding, a loud orchestral bass hit plays. I don't think this was intended.
-[Movement] Imagine I have an army adjacent to my city. I select only one unit in that army and then try to move (right-click) that unit into the city. The effect is that the unit separates from the army but does not actually move into the city. The UI actually misleads me because the city ends up being selected, but the unit remains on the same tile as the originating army.
-[Music] There main music completely stops playing when a city levels up after I close the popup. I have to trigger some new music before it will restart.
-[Treaties] In the dialogue screen with an AI I am at war with, if I repetitively click Treaties -> click Demand Surrender somewhere in the text, then click I'd like to talk about somethine else, and then keep repeating these steps over and over again, every now and again when I click the Demand Surrender or any of the Available treaties, the dialogue won't update at all. At other times, it will work correctly as intended.