Code: xml
- <?xml version="1.0" encoding="iso-8859-1"?>
- <!-- Created with the Elemental Editor -->
- <AbilityBonuses>
- <DataChecksum NoParse="1">
- <Ignore>DispName</Ignore>
- <Translate>DisplayName,Description</Translate>
- </DataChecksum>
- <AbilityBonus InternalName="Internal_name">
- <AbilityBonusOption InternalName="Internal_name">
- <DisplayName>Name</DisplayName>
- <Description>Description</Description>
- <Icon>Icon.png</Icon>
- <GameModifier><!-- list of Bonus -->
- </GameModifier>
- <HideWhenUpgraded>0</HideWhenUpgraded>
- <AIData AIPersonality="AI_General">
- <AIPriority>5</AIPriority>
- </AIData>
- </AbilityBonusOption>
- </AbilityBonus>
- </AbilityBonuses>
Each one of your units must have the following string
<SelectedAbilityBonusOption> Internal_name </ SelectedAbilityBonusOption>
to take advantage of the bonus.